100k left your game GGG
Something is seriously wrong with the tiered waystones that drop during maps. Im now doing my t15 quest and i've only been getting t5-10 waystones while being fully specced into better maps.
I figured it might be the game devs telling me that i'm not strong enough for 15s. Personally, I don't like repeating levels, it's like saying congrats you reached level 15 on your character but due to your bad luck i'm gonna give you level 1 monsters to fight for 2-3 hours. This needs to be addressed. |
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" Do bosses, they ALWAYS return a t15 for me, usually between 2-5 Are there any good frenzy payoff skills?
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Its an EA game and the goal was never to get to 100 but to provide feedback for the systems in place and make adjustments for the season and launch. If the goal for anyone was to get to 100 they went in with the wrong mindset to being with, as that's not what EA is for.
Also, It will be back over 300k this weekend on steam alone. You can say its normal for a PoE league and while that may be true, PoE has over 10 years of content and countless hours more of development. Not a good comparison and if anything makes PoE2 look even better, as people are sticking around for the gameplay itself, not just the seasonal mechanics. |
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200k now. Ill come back though and give you updates throughout the day since you are so focused on the player count, just to make sure your information is up to date. Def want to make sure you of all people are informed on the player numbers.
Oh and PoE has 6k right now. Just thought you may want to know how the inferior game of the two is doing. :) |
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I do love Rogue-Likes, I do love Elden Ring. The trials kinda use these mechanics, so I don't mind them too much, because I'm used to this kind of gameplay. I mean, I play warrior and managed to get my 6 Ascendencies. And I have failed maybe 2-3 times in total and I can say it was entirely my fault.
But like I said in other threads, PoE2 is an ARPG. People who install it, expect an ARPG. If people want to play Rogue-Likes or Elden Ring, they are going to play these specific games. The problem is, that trials are not even 5% of the content, but they feel very dominant, since important content is gate-kept behind them. It's not optional and we all know that ascendencies are build-enabling. Skipping them means, you will lack alot of punch in endgame. So players are forced to play these 5% of the game and if they fail multiple times or simply cant do it, they frustrate. They may not have any problems with the rest of the content, but can easily fail here, since it's so different from the core-gameplay. And that's where the criticism comes from. People who want to enjoy an ARPG, don't want these special mechanics forced upon them. If it's optional, like for some good loot, okay, but in this case it's not. So even if I enjoy it to some extent, I support the idea of giving players more trial options. Like keep the current system, but also offer a boss rush with reduced loot drops as an alternative. This way, it's still challenging, but it's closer to the core-gameplay AND your current sanctum system is still there. |
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" That what it boils down to, "you lost 100k because you don't listen, ofc to what I think is the reason". Ofc not literal blackmail, now that is idiocy to read it like that. |
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I'm not going to engage in any debate here, but the OP is right. I just did the Trial of the Sekhemas on one of my alts and it's been horrible every single time. I failed the first two times today, first because an elite spawned in a narrow corridor during an escape and the second time I ended up with blind to the path ahead and got saddled with the loss of all energy shield. As a witch.
In POE-1 I rather enjoyed the Ultimatum mechanic, to be fair. However, I enjoyed it because it was optional. Many times I would hit a wall of absolutely lethal debuffs and just say to myself: "Right, well I'll take the reward now, that was fun." And that, aside from the debuffs being tuned for POE-1 where we had speed, travel skills, etc, it was always optional. That's why these intensely challenging mechanics worked. As with all complexity in that game, they were optional. If you didn't enjoy it, you did something else and in no way felt deprived by that choice. Here, there is no choice. Get unlucky, you're screwed, simple as that. And that is terrible design. It's very surprising, given GGG is well known for fantastic design choices, it's practically a hallmark attribute of the studio. I'm not saying that all content introduced was equal, but you always had a choice about whether to engage - and every single time that happened, players were happier. Every single time you HAD to engage, players were unhappy. So, why? At this point, I can no longer provide measured criticism. I love this game and want to play it for years to come, but ... I may simply have to accept playing without my full Ascendancy points as these Trials are such an awful, Sisyphean experience, made doubly so by the fact that you know you have no real choice. I hope they replace them entirely with something like the lab, not a carbon copy, but some mechanic where you always have a choice of two paths, high risk-high reward, low risk-low reward. I frequently chose the latter because there are a thousand different ways to get gear, so I often opted for smooth sailing to my Ascendancy points, which was is really all I was there for. I love the game, so GGG, we're begging, pleading, arguing for you to get rid of this ill considered feature. It was an interesting idea, but it didn't work out. Now, can we please just ... let it go? Thank you, Inethil Last edited by inethil#2258 on Dec 20, 2024, 5:33:37 AM
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apparently ggg doesnt want us to all d... to people here calling other players who complain about ggg doing nothing and losing half of player base in 2 weeks. they can call casual players being "filtered" but we cant call them as d...ks
ok |
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I don't understand the toxicity and hate towards the people trying to offer their feedback of the game.
I would guess most people offering feedback about the difficulty or tedium of the game want POE2 to be a success. I know I do. I want to be able to log in and enjoy POE2, I want POE2 to succeed for the GGG. I want to spend more money on the game than I did on my original supporter pack. But the game as it is now does not make it a fun experience for me. So I will keep checking back in the hope that the game becomes a fun experience for me every so often. If the game's vision is not one compatible to my enjoyment, ok, fair enough - I won't play the game. I won't get salty, and I will still wish the best for game and GGG and the players who enjoy it. A consequence of this is that I will spend the money I would have spent on POE2 somewhere else. It is unlikely to be POE1 though, as I do doubt that enough developement time will continue to be committed to POE1 to maintain my interest. Again, I hope it does but I have my doubts. The goal of GGG is to is to ensure that there are enough supporters of the game willing to spend money on POE2 supporter packs for the game to replicate the success of POE1. It is still yet to be seen whether their vision of POE2 will be able to do this. |
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" I compared this thursday to last thursday. It's 100K, same time of day, same overall numbers. If you want to fact-check, how about bothering to check the facts. |
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