Exp loss on death topics are getting out of hand.

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Zuvuyaa#2578 wrote:
Yeah, nice "feedback". Keep going.


Okay I will keep going, you just said you quit path of exile 1 because you felt like it's inaccessible to new players and build pathways. After 100 hours you gave up.

Yet on another post you said

That's the fking problem. People prefer to look meta builds on the internet than play the game by themselves. And since they can't make an original build by themselves that do the same thing, they get frustrated. Shame. I'm having a blast.

So, by your logic, those players should just quit because they feel like the game is inaccessible as you did poe1. Nice



If mostly people are complaining about the -10% EXP loss in the endgame like me (lvl 91 Acolyte). I've stop playing the game because I feel many hours invested getting wasted by one dead.
I think the penalty of dying it's way big one. Loss the map, all the mods and towers spent and invested on it and the juicy stone.
I can't believe why all the olds PoE players seems like removing the EXP penalty will affect to their game experience. If casual players as me can reach lvl 100 we still are going to die and waste our stones and maps.
I think that your benefits come with the meta builds and the trade system. Higher prices, better benefits for you.
The game should be fun for playing, I came to this game and I've played for 200 hours and still want to play it. I've got stress and frustration all day and I want to play and feel better, not feel like a shit because I died and I lost hours invested in the game.
For sure it's a skill issue, not meta build. I've capped all the resist btw. If you want to keep pushing the new people players because your build it's strong do it. But game number would be better if they approach the game for more people than the old PoE players. We both can enjoy this game, and I hope they remove the -10% EXP penalty for casual or not league players as me.
If you can reach level 100 even without xp penalty then you're no casual.

If you can experience almost the whole game but xp penalty is always kind of in the way of your enjoyment, then you're probably some sort of "middle class".

If you go around xp penalty with currency, skill or time, then you're probably in some sort of more hardcore gaming class.

The middle class is probably the big loser with that type of game mechanics.
Last edited by Vinsdvalh#0247 on Dec 26, 2024, 2:57:07 PM
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If mostly people are complaining about the -10% EXP loss in the endgame like me (lvl 91 Acolyte). I've stop playing the game because I feel many hours invested getting wasted by one dead.
I think the penalty of dying it's way big one. Loss the map, all the mods and towers spent and invested on it and the juicy stone.
I can't believe why all the olds PoE players seems like removing the EXP penalty will affect to their game experience. If casual players as me can reach lvl 100 we still are going to die and waste our stones and maps.
I think that your benefits come with the meta builds and the trade system. Higher prices, better benefits for you.
The game should be fun for playing, I came to this game and I've played for 200 hours and still want to play it. I've got stress and frustration all day and I want to play and feel better, not feel like a shit because I died and I lost hours invested in the game.
For sure it's a skill issue, not meta build. I've capped all the resist btw. If you want to keep pushing the new people players because your build it's strong do it. But game number would be better if they approach the game for more people than the old PoE players. We both can enjoy this game, and I hope they remove the -10% EXP penalty for casual or not league players as me.



lvl 91 Acolyte?? Can you post your build here so I can see it and take notes?
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Zuvuyaa#2578 wrote:
"
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Zuvuyaa#2578 wrote:
bugged comment



Thanks for admitting you're arguing on a mechanic you've barely experienced and obviously don't care about.

Ironically, you're attacking my opinion/feedback so the game IS THE WAY YOU WANT IT.


I didn't. I just think you can be happy playing PoE 1. And leave PoE 2 for players that want a new game, as promissed by GGG.


You're saying I don't want a new game because I agree that they can improve and balance the current state of the game?

I think you're in for a real surprise when they're fully releasing poe2, bud.

Lots of changes incoming. Not sure you'll stick around though, since you gave up on POE1 after 100 hours. Who knows though, right?
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point
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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
Last edited by BK2710#6123 on Dec 26, 2024, 10:14:29 PM
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
It is an achievement, u even get one in the achievement list if u ever happen to finally get a char to lvl 100 and its not meant for every casual dad out there no matter how much u keep complaining and i dont need to read 40+ pages of pure whine cause this is how it is and im absolutely certain xp loss will never be removed so keep crying cause noone cares
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MrPedez#4934 wrote:
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BK2710#6123 wrote:
"
MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
It is an achievement, u even get one in the achievement list if u ever happen to finally get a char to lvl 100 and its not meant for every casual dad out there no matter how much u keep complaining and i dont need to read 40+ pages of pure whine cause this is how it is and im absolutely certain xp loss will never be removed so keep crying cause noone cares


Congratulations, you grinded level 80 enemies for weeks. A real achievement that goes against the consumer expectation. PoE2 will bleed players like crazy sooner rather than later but you PoE2 defenders are leaving more and more since you're barely playing anymore lol. Once it impacts the bottom line it will change, this is not a decade old niche game they are aiming for a larger audience otherwise the investment is for naught.
I am soo fkn sick of losing xp when I die.. one hits out of no where.. I'm tired of this in POE 2 as a MUST.

just venting. I don't play hardcore and I can't stand GGG forcing this upon all of the game players.

sure, a lot of you think it's a great addition and I totally get and agree with you.. But it doesn't need to be forced upon every single player that plays this "game." It's an easy option to add to the beginning of the game, along with Hardcore.

Everyone that agrees or disagrees is right.. That's why it should be an option. If you're thinking logically, that is.
Last edited by Vino#5387 on Dec 26, 2024, 11:09:55 PM

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