Exp loss on death topics are getting out of hand.

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dwqrf#0717 wrote:

I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.



+1

A lot of these kids have never played Diablo 2 and it shows.
Yeah that seems to be the norm these days, kids just want everything handed to them without any effort or chance of failure. Loved D2 by the way and been playing on and off since release so i guess im an old fart too.
Love this game and im sure it will be much better once they get everything balanced properly and the rest of the content and gems are added.
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dwqrf#0717 wrote:
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Akedomo#3573 wrote:
Man, I love reading the difference in the comments between people.

The only psychoanalysis that you need.

XP loss on death = Ego boosting mechanic. People get emotional when their ego is threatened by talking about the removal of the mechanic. Only has a good time knowing they have one-upped someone else. Aka "Xp loss doesn't bug me. I'm just built different, ur just bad"

Everyone else = Relatively non-ego, and just want to chill and play a game without frustrations or needing to perform. Still has a good time regardless if the game is easier.

Overall everyone though? = Emotional arguments instead of realizing people have preferences and we can.. just put in an option to turn it on or off at our own discretion.

Go to bed ya'll. There's more to life than being good at video games. And if GGG doesn't want to listen to the majority of players saying that PoE 2 shouldn't be competitive, or tryhardy, and be oriented around fun. Well, there's millions of other games we can play without XP loss on death in it.

Reminder to those arguing that this game needs punishments. It's an ARPG mate, they've never been difficult. They're based almost entirely on exploding enemies and having them blow up with loot, no skill needed. You're not proving how good you are at video games by rawdogging some XP loss on death. You're just showing how little you value your time. Not something I'd be bragging about.


If that helps you sleep at night, go for it !

I guess people like me that can enjoy a video game and trust the game-developpers to make good game design choice have much much more ego problems than children crying from days and ends about dying in a video game because of a bruised ego of a slight punishment, threatening the world to fail if they don't get what they think they deserve. Make sense, thanks you doctor for the clarification !
+1
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MrPedez#4934 wrote:
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dwqrf#0717 wrote:

I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.



+1

A lot of these kids have never played Diablo 2 and it shows.
Yeah that seems to be the norm these days, kids just want everything handed to them without any effort or chance of failure. Loved D2 by the way and been playing on and off since release so i guess im an old fart too.
Love this game and im sure it will be much better once they get everything balanced properly and the rest of the content and gems are added.


Nah, it's just that the year is no longer 2000. It's almost 2025, people want a game that respects their time instead of one that deletes it every 10 minutes. Outdated mechanics such as exp loss should be abandoned in the past where they belong, and this 1 portal nonsense will have to change if GGG hopes to have a game with more than Ruthless player numbers retention.

Big changes will have to happen during this EA or the game is just gonna die due to so many people quitting. Campaign is a chore,endgame is a chore. And if people don't like this game and it bores them, they will move onto a game that they enjoy. That's simply what will happen.

Sadly there isn't a big enough audience of people that want some dark souls parody arpg with d2 nostalgia stuffed in it, this game won't be able to run as a live-service f2p title if nothing changes. But that's what EA is for, I'm sure loooooots of shifts will happen especially between the test leagues they'll do.
Last edited by Toforto#2372 on Dec 28, 2024, 7:25:52 AM
i wouldnt mind the xp loss if the white mob one shots werent absolutely broken at map level 10 and higher. capped resistances, over 100 health on each piece of gear, energy shields and still get random one shotted not to mention with all the screen clutter from trees and plants and such that you can barely see on ground or even worse on death effects (especially the ice ones) its absolutely miserable experience. the end game is a mess and its not fun at all.
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Toforto#2372 wrote:

Nah, it's just that the year is no longer 2000. It's almost 2025, people want a game that respects their time instead of one that deletes it every 10 minutes. Outdated mechanics such as exp loss should be abandoned in the past where they belong, and this 1 portal nonsense will have to change if GGG hopes to have a game with more than Ruthless player numbers retention.

Big changes will have to happen during this EA or the game is just gonna die due to so many people quitting. Campaign is a chore,endgame is a chore. And if people don't like this game and it bores them, they will move onto a game that they enjoy. That's simply what will happen.

Sadly there isn't a big enough audience of people that want some dark souls parody arpg with d2 nostalgia stuffed in it, this game won't be able to run as a live-service f2p title if nothing changes. But that's what EA is for, I'm sure loooooots of shifts will happen especially between the test leagues they'll do.
Seems like poe 1 did very well maintaing a healthy playerbase without removing xp loss or giving handouts to cry babies.
Unfortunately they dont teach kids consequences these days and it shows, luckily GGG is know to prioritize the game and their visions over quantity and more money like Blizzard does these days, Blizzard is just a sellout now abusing their old IP's for income.
Last edited by MrPedez#4934 on Dec 28, 2024, 7:42:08 AM
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MrPedez#4934 wrote:
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dwqrf#0717 wrote:

I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.



+1

A lot of these kids have never played Diablo 2 and it shows.
Yeah that seems to be the norm these days, kids just want everything handed to them without any effort or chance of failure. Loved D2 by the way and been playing on and off since release so i guess im an old fart too.
Love this game and im sure it will be much better once they get everything balanced properly and the rest of the content and gems are added.

Your narcissism is showing.

We aren't asking for hand-outs.

We're asking for the removal of a system that adds no value to the game. A system that's highly unreliable due to the nature of the game. A system that encourages players to avoid mechanics in the game.

We aren't asking to have lvl 100 handed to us, or even asking to reduce the exp requirement. Only for the game to respect it's players time.

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MrPedez#4934 wrote:
Seems like poe 1 did very well maintaing a healthy playerbase without removing xp loss or giving handouts to cry babies.
Unfortunately they dont teach kids consequences these days and it shows, luckily GGG is know to prioritize the game and their visions over quantity and more money unlike Blizzard does these days


And you're also clearly incapable of discerning the difference between "because of" and "in spite of". PoE1 would still have been as popular as it is if it never had the archaic exp loss. It's popular in spite of the exp-loss, not because of the exp loss.
Last edited by mrfox123#7595 on Dec 28, 2024, 7:44:35 AM
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MrPedez#4934 wrote:
Seems like poe 1 did very well maintaing a healthy playerbase without removing xp loss or giving handouts to cry babies.
Unfortunately they dont teach kids consequences these days and it shows, luckily GGG is know to prioritize the game and their visions over quantity and more money unlike Blizzard does these days


Nope, I think you'll find you will be very disappointed with some of the changes that will be made in order for the game to not die. This is simple numbers and how the business model of this game works, I'm sorry but only a minority of players wants some kind of cbt-simulator brutal game that punishes you every 2 seconds. That is objectively not fun. This game is gonna need more than 6 months of EA for sure to fix most of the big problems, otherwise it's gonna be dead in a few leagues after launch lol


And please stop insulting people and calling them names, this is a feedback forum.
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Toforto#2372 wrote:
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MrPedez#4934 wrote:
Seems like poe 1 did very well maintaing a healthy playerbase without removing xp loss or giving handouts to cry babies.
Unfortunately they dont teach kids consequences these days and it shows, luckily GGG is know to prioritize the game and their visions over quantity and more money unlike Blizzard does these days


Nope, I think you'll find you will be very disappointed with some of the changes that will be made in order for the game to not die. This is simple numbers and how the business model of this game works, I'm sorry but only a minority of players wants some kind of cbt-simulator brutal game that punishes you every 2 seconds. That is objectively not fun. This game is gonna need more than 6 months of EA for sure to fix most of the big problems, otherwise it's gonna be dead in a few leagues after launch lol


And please stop insulting people and calling them names, this is a feedback forum.
And u are not providing feedback but keep crying about the same bs over and over. And im not gonna be disappointed about the changes cause i know GGG pretty well since i have been part of this community since poe 1 released and i know if they change anything its because its needed and not because they want more money or satisfy casuals crying over xp loss. Im fully confident that GGG will do a great job at balancing this game and adding content cause they have shown over many years that they are both dedicated and capable of doing so
Last edited by MrPedez#4934 on Dec 28, 2024, 7:50:27 AM
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MrPedez#4934 wrote:
And u are not providing feedback but keep crying about the same bs over and over. And im not gonna be disappointed about the changes cause i know GGG pretty well since i have been part of this community since poe 1 released and i know if they change anything its because its needed and not because they want more money or satisfy casuals crying over xp loss. Im fully confident that GGG will do a great job at balancing this game and adding content cause they have shown over many years that they are both dedicated and capable of doing so


Again, your own play pattern disproves your defence for the exp-penalty. Cause without it, you'd damn sure would have had many more lvl 100 than you do now.
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MrPedez#4934 wrote:
And u are not providing feedback but keep crying about the same bs over and over. And im not gonna be disappointed about the changes cause i know GGG pretty well since i have been part of this community since poe 1 released and i know if they change anything its because its needed and not because they want more money or satisfy casuals crying over xp loss. Im fully confident that GGG will do a great job at balancing this game and adding content cause they have shown over many years that they are both dedicated and capable of doing so


Nope, they're gonna make changes based on the majority of valid feedback from so many players. They've shown that philosophies can change like with the Currency Exchange.

The majority of players want their 6 portals back, and are tired of exp loss. That's just a simple fact. If too many people quit, the game will just die because not enough money will be made to sustain it. This is what feedback forums are for, for players to give their experience and opinions of the game and ask for changes. This is what Early Access exists for, the game will be very different by the time it releases. Not to mention everything else making this game a boring slog lmao

There's a lot of work to be done and a lot that needs to change, but I trust in GGG and believe they will extend EA to 1 year if they have to. In order to make the necessary changes so that this game can actually be a fun one. We've seen all the qol they're capable of putting into PoE 1, so I'm sure they'll listen to the majority of the feedback about the biggest problems in this game.


Any feedback is valuable, so no need to dismiss it as "crying".

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