Exp loss on death topics are getting out of hand.

Sorry, bad quoting - previous post
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Normal people don't go here for XP loss. You live in a world with a few people that complain because they dont like losing XP. Complain = is not a reason.


True, the majority don't go to the forum to provide feedback.

Instead, they just quit the game.
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then how does poe have 89% of positive feedback huh. because there were no people complaining about obvious things like here in poe2. Just bear with it.


"Just bear with it"
How about no, there are other games I can spend my time with and consequentially spend money on.
Also, that is another game. It has no bearing on this one, if you want PoE1 then you can play it right now. Making this game the same when it is meant to appeal to a larger audience, not the same 10k people, is the entire point.

Make the game better and have a meaningful highlevel progression rather than not knowing what to do post level 80.
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mrfox123#7595 wrote:
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Normal people don't go here for XP loss. You live in a world with a few people that complain because they dont like losing XP. Complain = is not a reason.


True, the majority don't go to the forum to provide feedback.

Instead, they just quit the game.


Pretty much, a friend of mine made a really strong monk build and once he reached level 90 he simply said "welp grinding maps is boring now, cya gonna play my gachas"

He hasn't logged in once, also won't return.
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dwqrf#0717 wrote:
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Toforto#2372 wrote:
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dwqrf#0717 wrote:
We, PoE2 enjoyers, accept your condition. We accept to have a great, fun, but also punitive and challenging game with those designs, and to have a community without people like you constantly complaining about it.

Cordially, a gamer.


Enjoy a dead game with Ruthless player numbers and trash build diversity then. This game will die if these bad designs aren't changed. But don't worry, they will change. That's what EA is for after all. Can't wait to see all the patch notes.

All you're doing is gatekeeping and trying to chase players away. Go play your perfect "punitive" "challenging" "hardcore" game if you enjoy it so much. Why comment on the forum just to disagree with people? This is a feedback forum, the majority has spoken on what they want and how they want the game to be improved. It will happen, otherwise GGG would lose way too many players and this game is gonna be dead eventually.

You'll find that you will be very disappointed with some of the upcoming patch notes, changes will have to be made. Go play hc ssf if you want a """challenge""" when they inevitably revert back to 6 portals per map, and the exp penalty will most likely be changed to only apply after lvl90 btw so that will be a very welcome change by the majority of the playerbase and community.


Ok !

But tell me how that's your problem since you will be leaving this ("dead") game ?

Also, I didn't know 80%+ of people leaving positive reviews of the game are "the majority" of negative people, but ho well, I guess you will lie as much as you can to validate your state of victim, while believing your extremely toxic vocal minority is the main opinion.

There is absolutely nothing wrong for you to just leave this game you dislike and play some games you enjoy. But there is something extremely wrong with you forcing yourself to play a game you hate and bashing it every hours of every days. Just move on bro.



I left a positive review, twice , & still I believe the game needs way more balancing lol

On a side note, can y'all stop arguing here? We get your stance, it's been duely noted. Let's all move on. Happy NYE!
So....what is the reason for the existence of the loss of experience, the map and the node?
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lheo1993#5638 wrote:
So....what is the reason for the existence of the loss of experience, the map and the node?


People gonna say lots of reasons, but I'm sticking with the most bottom line answer.... they base the game around league cycles of around 3 months. EA isn't a league but that doesn't matter really. In a perfect world, everyone would play an entire league, because players are around to buy stuff during the cyclical stash tab and mtx sales. There wasn't enough content in POE1 for this to really happen, engagement stayed high for a couple months give or take. POE1 had alot of content, like a decade of it, but not quite enough for a whole league, xp loss was lower though and there were 6 portals. Early in POE1 though it was really hard to get enough maps. Basic carrot and stick stuff.

POE2 doesn't have an end-game of much depth yet, so they are playing a tightrope game of making content more punishing, so no one gets everything and becomes bored but not so much that everyone yeets because they are fed up with losing. They need a lot of time to get more content out, especially with chasing snakes like the recent duping and so on, so the difficulty is a stall. They will probably add more portals and cut the xp loss down some, it is higher than POE1 afaik, but it is tuned around player engagement over league duration. Everything else is wishful thinking about player experience.
Last edited by morganbritches#2970 on Jan 3, 2025, 11:19:10 PM
No martini No party guys...if i loose all the time xp whats the point of staying in game. Ill spend my timeand money to another game, cheers and most of the players will do the same. Change it or bye bye
Exp loss relative to the tedious leveling process at 90+ makes the whole balance completely suck for anyone but extremely diehard players.

I'm glad you are having fun at 95+, but I'm definitely NOT at 92+.
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It's one thing to make the game harder as you go. That makes sense.

IT's another entirely to say that the time you just spent (hours in some case) was for nothing.

Games are supposed to be fun, not a time sync with nothing to show for it.

People over 30 aren't going to sit for these mechanics for the most part. We aren't twitch-finger gamers anymore and some of us are into our 40's and 50's now and wanted to play an ARPG for the build variety, the progression and the community... not to have soul-crushing difficulty and actually be told our time was completely wasted.

And we're the ones that would be buying the supporter packs... Like these ====>


I'm with Bacon on this.

You can hide your heads in the sand all you want and say that this system is needed, but times have changed.

Look at the MMO genre for example: people grew up. People got married, had children, took on real responsibiltiies in the world.

I'll keep this short.

Assuming there aren't streamers here who are just IV-ed into their computer chairs playing 16+hrs a day or RMT boosters playing similar hours...

If you work a normal job and you come home after a hard shift... you're tired. You're looking for a bit of relaxation. You play a few Waystones and, because you're tired, you miss something in all the visual clutter... and you die.

Do you:
(a) Log off and call it a night -sucks to end on a note like that
(b) Let your pride take over and re-grind that XP back for another 40min-1hr (doing about 5-6 keys depending on how much % you get)

What if you have a spouse? What if you have a boyfriend/girlfriend? What if you have children? What if you have an actual functioning family dynamic that requires your time, attention and investment?

It's becoming very clear who this game is made for: incels with nothing else in their lives except this game.

That's the only kind of person who would tolerate this kind of disrespect to their time... because time is all they have.

All we have have in this life, are time and choices.

Choose happiness, guys. Choose the people in your lives -they want your time and they'll repay it with love.

If you don't have that, choose this game. You'll get your in-game achievs. You'll feel special... but you'll know deep down that you've lost at life if this is your flex.

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