Exp loss on death topics are getting out of hand.

What will happen if the posts about exp on death get too out of hand? I hadn't thought about the reprecussions.
Remove xp loss on death.
Remove xp loss on death.
Add more xp loss on death.
"
iMirageX#4580 wrote:
Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1.

I played PoE1 exclusively on ruthless and I can say you are wrong. I also can't even say what exactly killed me half of the time in PoE2.
+1
Remove xp loss on death.
XP penalty is perfect. Should be other penalties as well. If nothing has lose condition, nothing will feel anything anymore. People will get good at the game eventually. There are marjor bullshit mechanics, espesially in sekhema end boss, arbiter boss, simulacrum. You feel really bad when dying since its unfair. While mapping its mostly on you, you have too hard mods on just dont have the defences to do that tier of maps.
I dont like it i am of an age where games used to have an end, you paid your money had your entertainment and moved on

the current trend is for a neverending subscription model (infecting all walks of life). the free to play and season model here is exactly that, that is why they want to keep antiquated ideas like xp lose on death. to keep you grinding...endlessly

i cant see the xp lose staying in its current form on full release. if it does prepare for the game to be dropped by a huge proportion of the playerbase.

what are you left with them? a niche game trying to be ground breaking and failing. understand i dont want easy or fast and grinding doesnt put me off.
but i do want progress and to entertained not heavily punished by in explicable one shot or be forced to constantly run safe low xp challenge maps

Im quite happy with playing for say a month having fun maxing my character and moving on to come back for the next refresh

if things dont change then i cant see me personally coming back and back its 2025 my time is valuable if i want endless farmville i will play one of my mothers mobile games
Last edited by tarloch#1873 on Jan 18, 2025, 7:40:26 AM
It's 2025, it's time to remove DEATH from videogames. Nobody likes dying. No more death = no more XP problem, no more portals problem, no build issues. Nobody wants to waste time dying. A videogame should be fun and completed from 0 to 100 with all sides objectives and high level bosses killed in less than a few hours. Think of all the casuals dads having a life. You can't make a game only for the hardcore crowd. Stop stealing our time. If you don't remove DEATH, you'll lose 99.99% of the playerbase in a few days, guaranteed.
"
dwqrf#0717 wrote:
It's 2025, it's time to remove DEATH from videogames. Nobody likes dying. No more death = no more XP problem, no more portals problem, no build issues. Nobody wants to waste time dying. A videogame should be fun and completed from 0 to 100 with all sides objectives and high level bosses killed in less than a few hours. Think of all the casuals dads having a life. You can't make a game only for the hardcore crowd. Stop stealing our time. If you don't remove DEATH, you'll lose 99.99% of the playerbase in a few days, guaranteed.


:)

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