Exp loss on death topics are getting out of hand.

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lheo1993#5638 wrote:
So....what is the reason for the existence of the loss of experience, the map and the node?


People gonna say lots of reasons, but I'm sticking with the most bottom line answer.... they base the game around league cycles of around 3 months. EA isn't a league but that doesn't matter really. In a perfect world, everyone would play an entire league, because players are around to buy stuff during the cyclical stash tab and mtx sales. There wasn't enough content in POE1 for this to really happen, engagement stayed high for a couple months give or take. POE1 had alot of content, like a decade of it, but not quite enough for a whole league, xp loss was lower though and there were 6 portals. Early in POE1 though it was really hard to get enough maps. Basic carrot and stick stuff.

POE2 doesn't have an end-game of much depth yet, so they are playing a tightrope game of making content more punishing, so no one gets everything and becomes bored but not so much that everyone yeets because they are fed up with losing. They need a lot of time to get more content out, especially with chasing snakes like the recent duping and so on, so the difficulty is a stall. They will probably add more portals and cut the xp loss down some, it is higher than POE1 afaik, but it is tuned around player engagement over league duration. Everything else is wishful thinking about player experience.
Last edited by morganbritches#2970 on Jan 3, 2025, 11:19:10 PM
No martini No party guys...if i loose all the time xp whats the point of staying in game. Ill spend my timeand money to another game, cheers and most of the players will do the same. Change it or bye bye
Exp loss relative to the tedious leveling process at 90+ makes the whole balance completely suck for anyone but extremely diehard players.

I'm glad you are having fun at 95+, but I'm definitely NOT at 92+.
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It's one thing to make the game harder as you go. That makes sense.

IT's another entirely to say that the time you just spent (hours in some case) was for nothing.

Games are supposed to be fun, not a time sync with nothing to show for it.

People over 30 aren't going to sit for these mechanics for the most part. We aren't twitch-finger gamers anymore and some of us are into our 40's and 50's now and wanted to play an ARPG for the build variety, the progression and the community... not to have soul-crushing difficulty and actually be told our time was completely wasted.

And we're the ones that would be buying the supporter packs... Like these ====>


I'm with Bacon on this.

You can hide your heads in the sand all you want and say that this system is needed, but times have changed.

Look at the MMO genre for example: people grew up. People got married, had children, took on real responsibiltiies in the world.

I'll keep this short.

Assuming there aren't streamers here who are just IV-ed into their computer chairs playing 16+hrs a day or RMT boosters playing similar hours...

If you work a normal job and you come home after a hard shift... you're tired. You're looking for a bit of relaxation. You play a few Waystones and, because you're tired, you miss something in all the visual clutter... and you die.

Do you:
(a) Log off and call it a night -sucks to end on a note like that
(b) Let your pride take over and re-grind that XP back for another 40min-1hr (doing about 5-6 keys depending on how much % you get)

What if you have a spouse? What if you have a boyfriend/girlfriend? What if you have children? What if you have an actual functioning family dynamic that requires your time, attention and investment?

It's becoming very clear who this game is made for: incels with nothing else in their lives except this game.

That's the only kind of person who would tolerate this kind of disrespect to their time... because time is all they have.

All we have have in this life, are time and choices.

Choose happiness, guys. Choose the people in your lives -they want your time and they'll repay it with love.

If you don't have that, choose this game. You'll get your in-game achievs. You'll feel special... but you'll know deep down that you've lost at life if this is your flex.
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tyrespoe#5113 wrote:
Exp loss relative to the tedious leveling process at 90+ makes the whole balance completely suck for anyone but extremely diehard players.

I'm glad you are having fun at 95+, but I'm definitely NOT at 92+.


I agree. I have a very powerful character at level 90. But the random off screen one shots and on death one shot mechanics are going to make sure that I never reach level 91 and I'm already bored AF of playing Trade Website Simulator: Map Reforger Edition 2025.
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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


weird how people in the forums are advocating for a DIFFERENT GAME yet you want the same poe1
"


[...]

tolerate this kind of disrespect to their time... because time is all they have.

All we have have in this life, are time and choices.

Choose happiness, guys.

[...]



Nobody is disrespecting or wasting anyone's time. One does that to oneself. Nobody is ever forcing someone to play a video game, certainly not to try-hard it instead of spending time with their family. It's a choice one makes.

You want to choose happiness, you can also choose fun. In reality, it doesn't matter if at the end of your gaming session one number got a +1 or not. If you choose to have fun during your gaming session, then so you do. Pretty colors made of pixels. It's not wasted time if you enjoyed it. Ever.

If you can't have fun because if some weird reasons ; because the numbers on the screen aren't the ones you want, because a bar isn't going up, down, right or left, then yeah, sure, it's going to feel like loss time ; but that's on you for still playing it instead of just moving on.

It's up to each individual to do what's fun for oneself, and sometimes, to realise the limit of the fun of one activity. You had fun for a while, but not anymore ? That's fine bro. Keep exploring Life and find something else. It's not because you don't have fun anymore that other people won't ; or shouldn't.
Last edited by dwqrf#0717 on Jan 6, 2025, 1:08:40 PM
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toxiitea#5772 wrote:
"
iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


weird how people in the forums are advocating for a DIFFERENT GAME yet you want the same poe1


Having a mechanic/core system on 2 different games doesn't make them the same, secondly, there is nowhere in my post nor I implied that "I" want it the "same" or whatever your interpretation is. Please quote my exact words that I used that led you to "imply" that "I" want POE 2 to be the same as POE 1.
Last edited by iMirageX#4580 on Jan 6, 2025, 6:22:17 PM
Reaching level 100 without deaths will still be a very long tedious tasks. Why add another layer to remove progress if someone died in-game? Why not give players a chance to feel accomplished when reaching 100? that few passive skill points will not give a huge boost, as people still need to grind for gears.

this XP penalty is too personal, as it takes away the personal time put into the game to progress a character.

i stopped playing the game for 2 days now, and i've uninstalled the game. The game is great, don't get me wrong, but the required time to reach a certain kind of accomplishment on this game is out of this world. This is like a 1-pounder baconator burger that I can't just eat because it's not good for my health.

I also wanted to understand why do the pro xp penalty people wanted it to stay? For additional challenge? Then play with one ring, or no amulet, that will challenge you enough.

I know what I want, and some people is against it. To me, majority's idea should always be considered in the design of the game. As far as I can see, it's like 50-50 for this topic. Is there anyway we can have a Poll for actual players to see whether what is the majority consensus on this topic?
10% is pretty crazy ngl... Id be ok with like 5% but when im in the 90's and I lose 2 full bubbles of exp from 1 death thats just whacky

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