Exp loss on death topics are getting out of hand.

"
Why not give players a chance to feel accomplished when reaching 100


You have all the opportunities to reach level 100. You can do it if you really want to. The problem is to think it's mandatory or a baseline. It's not.

Everygame is played by its own rules. Some games ask you to reach max level to start playing the game. Some games keep max level hard to get as a golden carrot, but never ask you to reach it to enjoy all available content. It's like that.
i got pretty good build, but i die in 1-2 hit from boss attacks while while i gain like 1% exp per whole map run, i run archer with evasion, im at lvl 89 right now, i can tell u honestly that is a miserable experience to lose exp like this, and i dont feel like playing only meta builds so why should i suffer?
"
azaxy970#4511 wrote:
i got pretty good build, but i die in 1-2 hit from boss attacks while while i gain like 1% exp per whole map run, i run archer with evasion, im at lvl 89 right now, i can tell u honestly that is a miserable experience to lose exp like this, and i dont feel like playing only meta builds so why should i suffer?


I don't ever play meta build.

But there is one thing I know for sure :
If you decide to play a weak-ass class like an archer and having for only defense : high damage + range + hit&run + a PERCENTAGE of chance of evading an attack, yeah, you'll eventually get hit once and die.

That's completely normal, you can't blame the game there. It's balanced.

Report Forum Post

Report Account:

Report Type

Additional Info