Endgame Dev comments on Portals.

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•1 Portal is staying

Johnathan AND Mark also agreed as well on xp loss staying



1 Portal is staying, at least for now.*

This is a good thing from a dev perspective because they don't have the endgame ironed out yet in the slightest. They probably want the endgame to have more of a direction before they make a monumental change like allowing players more deaths. But it still might happen at some point, or we might get some kind of compromise. I imagine the next year or more of PoE2 EA will be a tug-of-war between the devs and the playerbase, with Jonathan and co. reluctantly relinquishing more and more of their vision to please the playerbase.

They're already letting players attempt Arbiter and the citadel bosses 6 times. How do you feel about that?
Last edited by Gwonam#5505 on Jan 12, 2025, 6:49:06 PM
Here is my suggestion, a choice that you can take once per map if you die.
Respawn in the map and lose 10% xp, or respawn in hideout and you don't lose any xp.
On second death you go back to hideout and you lose the xp.
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Here is my suggestion, a choice that you can take once per map if you die.
Respawn in the map and lose 10% xp, or respawn in hideout and you don't lose any xp.
On second death you go back to hideout and you lose the xp.


I've been turning solutions like this over in my head for the past few weeks. What if players could buy back into a map using exp or gold? What if doing so reduced the item quant/rarity by a significant percentage each time, therey letting skilled players run juiced maps regularly while also softening the sting of losing a good map to some nigh-invisible ground effects or Breach projectiles? Or what if, after dying, you can pay Doryani a hefty gold fee to 'resurrect' the map (AKA you just buy it back from him, maybe without corruptions or essences or other modifiers)?
Losing XP I think is okay. 10% is maybe a bit much, but whatever.

What I do not like is not getting the runback. Not getting a chance to try again. I'd be more okay with going from 99% exp down to zero, but being able to try fighting a boss or map an infinite amount of times. Done that with Sirus, though it did cost me a couple of keys.

I play a bit of fighting games.
When someone "one-and-done" me that hurts a lot. Ruins my whole day.
I can happily lose 20 games in a row to a dude and have a blast.
Doesn't matter if I even get close to a win. I'd even sacrifice two or three whole ranks to keep on playing a tough set in ranked if I could.

One Portal = One-and-Done

Give me my runback.
They are fixing the most important thing, which is 1 portal per pinnacle boss. This was unacceptable because they need to be learned.
I really doubt that they can balance poe2 with just 1 portal per map... until today after 10 years of poe1 they haven't managed to do this hitkill balancing and there is still another problem, can you imagine when there are 5+ mechanics on the poe2 maps ? The endgame will be unfeasible for several builds... my guess for this is that they will hold as long as they can to maintain a single portal but in the end they will go back and change to 6 portals like in poe1.
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Lugonu#1626 wrote:
Losing XP I think is okay. 10% is maybe a bit much, but whatever.

What I do not like is not getting the runback. Not getting a chance to try again. I'd be more okay with going from 99% exp down to zero, but being able to try fighting a boss or map an infinite amount of times. Done that with Sirus, though it did cost me a couple of keys.

I play a bit of fighting games.
When someone "one-and-done" me that hurts a lot. Ruins my whole day.
I can happily lose 20 games in a row to a dude and have a blast.
Doesn't matter if I even get close to a win. I'd even sacrifice two or three whole ranks to keep on playing a tough set in ranked if I could.

One Portal = One-and-Done

Give me my runback.


This. Grinding out a set and gaining some matchup experience is far more satisfying than the person on the other end one-and-doneing, forcing you to find another match against that character all over again.
"
I really doubt that they can balance poe2 with just 1 portal per map... until today after 10 years of poe1 they haven't managed to do this hitkill balancing and there is still another problem, can you imagine when there are 5+ mechanics on the poe2 maps ? The endgame will be unfeasible for several builds... my guess for this is that they will hold as long as they can to maintain a single portal but in the end they will go back and change to 6 portals like in poe1.


They just need to admit they have to design around the one portal limit. All the hazards and death effects removed, and mobs reworked to match the intended player clear speed, clean up any death that seems "unfair" basically. But I just don't have any faith left that they understand this.
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Lugonu#1626 wrote:
One Portal will probably stick around for far too long.
Johnathan seems to be very defensive and proud of that system.
The one portal system is bad.

"I want death to mean something."
Okay. Why?

You already have the perfect system in place for death to mean something.
It is called Hardcore.



This still baffles me. Someone did a write up on death and consequences in game and other games have nowhere near the harshness of penalties like POE. Yet death feels conseqential in those games. Why is GGG equating consequential with punishing? Or, tbh, most mechanics being punishing?
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
"
Gwonam#5505 wrote:
"


•1 Portal is staying

Johnathan AND Mark also agreed as well on xp loss staying



1 Portal is staying, at least for now.*

This is a good thing from a dev perspective because they don't have the endgame ironed out yet in the slightest. They probably want the endgame to have more of a direction before they make a monumental change like allowing players more deaths. But it still might happen at some point, or we might get some kind of compromise. I imagine the next year or more of PoE2 EA will be a tug-of-war between the devs and the playerbase, with Jonathan and co. reluctantly relinquishing more and more of their vision to please the playerbase.

They're already letting players attempt Arbiter and the citadel bosses 6 times. How do you feel about that?


I get that but it is very frustrating that all of the other aspects of endgame not being ironed out yet makes one portal per map feel so much worse than it eventually will. Visual clarity, one shots, monster balance, bugs etc

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