Endgame Dev comments on Portals.
" And again you convenient left out the entire stream where these issues will be remedied by balance changes the devs themselves, will hopefully lessen these issues some players have A lot of changes to monsters and behavior were directly changed to help you not die unfairly, mechanics spawning to many mobs they acknowledge, mobs moving to quickly they acknowledged, certain classes having little defense relative to others etc... Mark himself stated "we will not touch the 1 portal system, or revisit it, before touching these other systems..." •1 Portal is staying Johnathan AND Mark also agreed as well on xp loss staying •XP loss is staying. So, "said that it was being removed. •both are staying. Which I am happy for Mash the clean
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The only people who want this one portal crap are tourists, why are we balancing softcore around hardcore streamers and dark souls tourists is mind boggling.
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" Clearly, this is absolutely incorrect. |
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" Almost like the devs want their game to be more than just shiny Cookie Cutter sequel. Crazy! |
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" I am aware, and that is not the pain point. Its the Trials itself. They are hated. Sanctum in particular gets a lot of criticism. I see at least two or three threads here a day talking about how bad they are. Those posts typically get hundreds of responses. Trial feedback is a very popular topic. Across all of the announcements, talk about the trials is not even worth putting down as a bullet point. That's the point. That is my disappointment. Less to do with the devs, and more to do with the list of questions the interviewers brought. I am sorry for the bit of derailing I have done here. This thread is for talking about the Portals. |
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" Because Hardcore is too hard for them, so they want Harcore mechanics on Standard
Spoiler
but, they will use Alt+F4 Macro to avoid losing their session and championing in the forum saying they like it
They "like" challange, but not have the witts to play Hardcore mode. They like to gloat in the forum and play softcore and trade league. Last edited by Fhrek#4437 on Jan 12, 2025, 6:33:18 PM
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" Thats because the trials are easy, like extremely easy. other than the 4th which they already stated is completely intended. |
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One Portal will probably stick around for far too long.
Johnathan seems to be very defensive and proud of that system. The one portal system is bad. "I want death to mean something." Okay. Why? You already have the perfect system in place for death to mean something. It is called Hardcore. GGG has also wisely made that system OPT IN. Most players do not want that kind of time wasting experience. Some players have time to burn and love the Hardcore experience. If I had to guess this is an overreaction to how trivial death was in the campaign of PoE1. You lost nothing, not even boss progress. It was not a good system. I believe that things would be fine with the same PoE1 six portal system on maps. Resetting the boss, and any mobs still alive would still offer death to have the expected penalty from PoE2 campaign. |
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How about adding a slider:
6 Portals = 100% Rarity and/or Quantity 1 Portal = 160% Rarity and/or Quantity Last edited by OrganicPotatoes#2189 on Jan 12, 2025, 6:41:50 PM
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" Or just using the intended customization mechanic, Atlas passive points. Give us 2 nods that reduce portals by 3 and 2 for some rarity/extra bag space. Now everyone can customize the endgame experience. You know... the entire purpose of having an atlas tree... |
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