Once again ,95% players suffer because of elitists which are minority

"

Please, nobody is making hundreds of divines. Anyone who has gear worth hundreds of divines has 100% paid for it with real money at one of the various shadowy websites which are actually owned by Tencent. “Knowledge” my foot.



Most false statement I think ive ever seen.
I have 2 characters that are 90+ and the gear and jewels on those chars are worth several hundred divines and Ive never participated in rmt in any game.

If your good at the game and you play alot then you make alot of currency.

The problem is that your bad at the game but instead of being man enough to realise it and improve you just convince yourself that every1 else is "cheating".
The news that there will be an economy reset made me stop playing the game mid interview and drop it.. will go play some other game. I will not re run a character that I have already had done. I have a real job and I will not re do what I have already done without new mechanics to make it worth.


People that have 2 h per day at most to play cannot afford to have that much time wasted. I barely got to tier 10 maps and will have a reset already? pfff that IS disrespectful.


"
Werdx_1#3669 wrote:
''Where we want character power to be and where balance of monsters and bosses should be relative to that''

Inc monster and boss damage/hp buff , therefore leaving everyone and anyone who's not playing twitch builds that oneshot 12 screens of enemines in 0.5 sec , with .!. in their hands.

Ofc , let 95% playerbase to suffer because of 5% people who dont know how to play anything else but troll builds.

Also he hinted there's gonna be economy reset . Again , lets fuck over people who barelly scrapped 20 divines in 450 hours , because of some players who had gear worth 700 divines 13 days in Early Access...

Back to LE and D4 i guess...



1. The sentence your quoting in no way implies that their gonna make the game harder, easier or anything. You can see from the start of the sentence that youve taken an incomplete sentence out of context and it had no purpose by itself.

2. Nowhere in the interview did they give the impression (atleast as I understood it) that they were making the game harder. Quite the opposite in alot of cases.

3. If you think the split between casuals and more hardcore players in this game is 95/5 then your oblivious to anything thats going on around you.

4. How is an economy reset fucking you over? Surely if someone else has alredy farmed 100 times your currencyy then a economy reset would be in your favor?

5. What amount of currency people currently have has no impact on why they are making a economy reset. Its standard everytime they do a major change or introduce a new league mechanic. So people can still play their old characters if they want without them getting ruined by changes.


You clearly have no grasp on how the game works or what was actually said in the interview and your just being negative for the sake of being negative.
Last edited by Nyon#6673 on Jan 13, 2025, 5:33:59 AM
i mean you can make 100 divine real quick via ingame trade. It's just that you also going to officially make others live much much harder since you just hoard stuff that they wanted, then sell them at higher price

Some you may know them as reseller, but i call them a complete A$$hole
Last edited by SolusiRadikal#3269 on Jan 13, 2025, 5:36:31 AM
"

Because without an eonomy resetc they can't tell if some changes are working as properly intended, especially if they are directly related to the economy

Not necessarily. They can dynamically observe behavior prior to an update and compare it to afterwards. It's a false dilemma to propose that making any changes REQUIRES a reset. What about all the many changes that still need to be done and don't relate to the economy? It's nonsense to suggest that balance patches requires a wipe.

"

Also if everyone is on T15+ and they introduce a change to improve low level behaviour they need more data than just a willing few

A smart dev team would align novel lower-level content with things that pull interest towards it - such as a new set of Classes - instead of a compulsory wipe.

"
at some point we all have to start over because this is the only way to find out if it can break again

Not at all. This is the F R E S H mind-virus talking.
"
Werdx_1#3669 wrote:
''Where we want character power to be and where balance of monsters and bosses should be relative to that''

Inc monster and boss damage/hp buff , therefore leaving everyone and anyone who's not playing twitch builds that oneshot 12 screens of enemines in 0.5 sec , with .!. in their hands.

Ofc , let 95% playerbase to suffer because of 5% people who dont know how to play anything else but troll builds.

Also he hinted there's gonna be economy reset . Again , lets fuck over people who barelly scrapped 20 divines in 450 hours , because of some players who had gear worth 700 divines 13 days in Early Access...

Back to LE and D4 i guess...



Funny how these complaining people always use "hundreds of thousands of players are against this" or "95% of players are unhappy". Wonder which hole did they pull this stats from.

1. They didn't say they will buff monster damage, ever. They will make adjustment to players damage, and that's all. Not even sure how will that affect early gameplay, casual players, hardcore players yet, and you're already complaining senselessly. This is not how you make feedback.

2. If they don't nerf overperforming builds, then the casual players will suffer harder because the difference of top players and the casual players will be even larger, and you will suffer because of the currencies they pump into the economy. You should be happy about that. You won't be nerfed if your build is really underperforming/not following the overperforming builds.

3. Economy reset is already mentioned at the start of EA, it's your fault not expecting it.

4. Your last sentence made it clear that you're a kid just want to vent without thinking twice about the situation. Typical D4 player. Bye, no1 will miss you.
Last edited by frazency#2974 on Jan 13, 2025, 5:40:15 AM
"
Gwonam#5505 wrote:

A stilted economy generates bad data. Non-meta skills and ascendancies don't get represented in the data if nobody is playing them or gearing for them, among other problems.


Non-sequitur. 'Non-meta' skills/ascendancies don't get represented if they remain the static. Change the the skills and they will get tested. The economy is irrelevant.
If it's irrelevant then why are you bothering stressing over a branched economy, just stay in the current league

Unless what you want to do is power through the campaign with the new class/ ascendancy/ whatever by overgearing, making any information provided useless?
"
LeFlesh#9979 wrote:
"

Because without an eonomy resetc they can't tell if some changes are working as properly intended, especially if they are directly related to the economy

Not necessarily. They can dynamically observe behavior prior to an update and compare it to afterwards. It's a false dilemma to propose that making any changes REQUIRES a reset. What about all the many changes that still need to be done and don't relate to the economy? It's nonsense to suggest that balance patches requires a wipe.

"

Also if everyone is on T15+ and they introduce a change to improve low level behaviour they need more data than just a willing few

A smart dev team would align novel lower-level content with things that pull interest towards it - such as a new set of Classes - instead of a compulsory wipe.

"
at some point we all have to start over because this is the only way to find out if it can break again

Not at all. This is the F R E S H mind-virus talking.


There are a some examples where they actually require a restart to test things properly. But your probably right that the majority of changes can be tested without a restart but even then its alot messier and takes more work because you dont get as clear of as a result as you would from a fresh start.

Also I dont think this is the major reason why they want a restart.
The main reason is that they want to make big changes both in terms of buffs, nerfs and changing mechanics, and doing this to the live server would upset alot of people because it would completetly destroy alot of characters, items, etc. Instead their letting those people continue playing on the current server, and then those that choose can play on the new server to test the changes. There is also alot of changes to mechanics that would be almost impossible or atleast impractical to do on the live server, one example of this would be if they wanted to make a change to how affixes worked on gear, (make movement speed implicit on boots, change the amount of tiers of certain stats, etc) how can you do this when people alredy have tons of gear with the old system? And similar issues with changes to mechanics that just makes it alot easier and cleaner to do big changes from a fresh point of view.
"
If it's irrelevant then why are you bothering stressing over a branched economy, just stay in the current league


Provided that all changes related to content/balance in the new league are incorporated into the current league, I will. My suspicion is that they won't maintain 100% fidelity.

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