When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I have played them and i used quotations around DARK SOULZ because POE2 is pretending to be that type of game and failing miserably. Dodge roll is there yes, but "slow methodical combat" is not.
There is nothing slow or methodical about an abyss spitting around 100 monsters turning your game into a slideshow while said monsters move around turbo POE1 style while your POE2 character is comparatively a snail.
Imagine if the average fight in undead asylum in DS1 had 50 skeletons on screen and they crossed the distance of the screen and killed you before you can say "WTF". That's endgame POE2 in nearly every combat situation.
I also have to question this. "The overall consensus"? Really? By the people liking PoE1, or the people not liking it?
I think we don't understand each other. I was clearly talking of "objectively good" aspects of PoE2, which is graphic, and game feel(skills feel, how they interact, weight, sound design, how monster interact when you kill them, when you hit them, animations around this).
On Probation Any%
Last edited by Dxt44#4050 on Dec 1, 2025, 7:48:54 PM
When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I've got 350 hours on Dark Souls 3 and own: Dark Souls 1, Dark Souls 2, Demon Souls and Bloodborne on PS, Sekiro, Elden Ring.
How many hours you got in these games?
PoE2 rolldodge is a pathetic attempt at shoehorning Dark Souls into a PoE game. Pathetic and a jarring paradox when 100 monsters at the speed of light zooming at you while the only tool you got is a rolldodge.
Even in Souls game, fighting multiple small enemies at a time is a sin. It breaks the game and people hates it, thus why they hate DS2 so much - too many multi-enemies fights in a supposed 1v1 focused duel game.
It's stupid, shallow, lack of understanding what makes a Soulsgame. To a Souls fan like me, PoE2's attempt at Rolldodging is no more than an insult.
Last edited by nagisanzeninzz#2697 on Dec 1, 2025, 11:41:15 PM
I have played them and i used quotations around DARK SOULZ because POE2 is pretending to be that type of game and failing miserably. Dodge roll is there yes, but "slow methodical combat" is not.
For slower combat at first you need to make enemies slower, and only then balancing players speed and power around that, thing that developers do not understand.
When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I have played them and i used quotations around DARK SOULZ because POE2 is pretending to be that type of game and failing miserably. Dodge roll is there yes, but "slow methodical combat" is not.
There is nothing slow or methodical about an abyss spitting around 100 monsters turning your game into a slideshow while said monsters move around turbo POE1 style while your POE2 character is comparatively a snail.
Imagine if the average fight in undead asylum in DS1 had 50 skeletons on screen and they crossed the distance of the screen and killed you before you can say "WTF". That's endgame POE2 in nearly every combat situation.
Your assumption is that PoE is trying to be Dark Souls. That is an assumption on your part, and not backed by any vision statement by the developers. My question was pointing towards how people use the term soulslike in a superfluous manner.
When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I've got 350 hours on Dark Souls 3 and own: Dark Souls 1, Dark Souls 2, Demon Souls and Bloodborne on PS, Sekiro, Elden Ring.
How many hours you got in these games?
PoE2 rolldodge is a pathetic attempt at shoehorning Dark Souls into a PoE game. Pathetic and a jarring paradox when 100 monsters at the speed of light zooming at you while the only tool you got is a rolldodge.
Even in Souls game, fighting multiple small enemies at a time is a sin. It breaks the game and people hates it, thus why they hate DS2 so much - too many multi-enemies fights in a supposed 1v1 focused duel game.
It's stupid, shallow, lack of understanding what makes a Soulsgame. To a Souls fan like me, PoE2's attempt at Rolldodging is no more than an insult.
Dark Souls 1: 40 hours
Dark Souls 2: 16 hours
Dark Souls 3: 140 hours
Elden Ring: 330 hours
Nightreign: 120 hours
Am I ok pointing out the fallacy then?
The point is that having a dodge roll mechanic doesn't make the game a soulslike. You don't have to have a thousand hours in those games to figure that out. If you are feeling insulted by PoE2 having a dodge roll, that's on you.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I have played them and i used quotations around DARK SOULZ because POE2 is pretending to be that type of game and failing miserably. Dodge roll is there yes, but "slow methodical combat" is not.
There is nothing slow or methodical about an abyss spitting around 100 monsters turning your game into a slideshow while said monsters move around turbo POE1 style while your POE2 character is comparatively a snail.
Imagine if the average fight in undead asylum in DS1 had 50 skeletons on screen and they crossed the distance of the screen and killed you before you can say "WTF". That's endgame POE2 in nearly every combat situation.
Your assumption is that PoE is trying to be Dark Souls. That is an assumption on your part, and not backed by any vision statement by the developers. My question was pointing towards how people use the term soulslike in a superfluous manner.
When did people start calling everything that has a dodge roll mechanic "Dark Souls"
Is it just people who never played those games?
I've got 350 hours on Dark Souls 3 and own: Dark Souls 1, Dark Souls 2, Demon Souls and Bloodborne on PS, Sekiro, Elden Ring.
How many hours you got in these games?
PoE2 rolldodge is a pathetic attempt at shoehorning Dark Souls into a PoE game. Pathetic and a jarring paradox when 100 monsters at the speed of light zooming at you while the only tool you got is a rolldodge.
Even in Souls game, fighting multiple small enemies at a time is a sin. It breaks the game and people hates it, thus why they hate DS2 so much - too many multi-enemies fights in a supposed 1v1 focused duel game.
It's stupid, shallow, lack of understanding what makes a Soulsgame. To a Souls fan like me, PoE2's attempt at Rolldodging is no more than an insult.
Dark Souls 1: 40 hours
Dark Souls 2: 16 hours
Dark Souls 3: 140 hours
Elden Ring: 330 hours
Nightreign: 120 hours
Am I ok pointing out the fallacy then?
The point is that having a dodge roll mechanic doesn't make the game a soulslike. You don't have to have a thousand hours in those games to figure that out. If you are feeling insulted by PoE2 having a dodge roll, that's on you.
Yeah sure PoE2 having Rolldodge is totally a coincidence when Souls game is at it's peak in popularity, having its own genre and dozens of high budgeted Soulsborne inspired games.
Totally, just a coincidence.
You'd have pattern recognition capability of a rock to not see that POE2 wants to be a Soulsborne so bad.
Last edited by nagisanzeninzz#2697 on Dec 2, 2025, 2:31:44 AM
It's stupid, shallow, lack of understanding what makes a Soulsgame. To a Souls fan like me, PoE2's attempt at Rolldodging is no more than an insult.
Does this mean PoE1 is also a Soulsgame? And is every other game that comes with a movement ability also a Souls like game in disguise? After all something as simple as a dodge ability exists since forever, and it's not something souls like games invented for games.
The lack of understanding about souls like games is quite shallow for sure if we confuse a simple movement ability with an entire sub genre.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 2, 2025, 2:35:12 AM
Yeah sure PoE2 having Rolldodge is totally a coincidence when Souls game is at it's peak in popularity, having its own genre and dozens of high budgeted Soulsborne inspired games.
Totally, just a coincidence.
You'd have pattern recognition capability of a rock to not see that POE2 wants to be a Soulsborne so bad.
Many, many games have a dodge roll mechanic that aren't soulslike games or "trying to be Dark Souls" and if you think a game becomes a Dark Souls copy because it has dodge roll, you do not understand the games you are playing.
Gears of War? Mass Effect? Uncharted? Devil May Cry? The Witcher? Monster Hunter? V Rising? Are all those games just Dark Souls copies to you?
The dodge roll gives players a simple and intuitive way to avoid damage and create distance. Is PoE1 also a Dark Souls copy because you can equip a level 1 Frostblink gem?
This is a ridiculous and silly argument.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Yeah sure PoE2 having Rolldodge is totally a coincidence when Souls game is at it's peak in popularity, having its own genre and dozens of high budgeted Soulsborne inspired games.
Totally, just a coincidence.
You'd have pattern recognition capability of a rock to not see that POE2 wants to be a Soulsborne so bad.
Many, many games have a dodge roll mechanic that aren't soulslike games or "trying to be Dark Souls" and if you think a game becomes a Dark Souls copy because it has dodge roll, you do not understand the games you are playing.
Gears of War? Mass Effect? Uncharted? Devil May Cry? The Witcher? Monster Hunter? V Rising? Are all those games just Dark Souls copies to you?
The dodge roll gives players a simple and intuitive way to avoid damage and create distance. Is PoE1 also a Dark Souls copy because you can equip a level 1 Frostblink gem?
This is a ridiculous and silly argument.
You forgot to include the ORIGINAL soulslike: StarFox. Since apparently being a soulslike game just means "dodge by rolling" you'd have to agree that the 1993 SNES game beat FromSoft to the punch by almost 20 years. The entire Souls series has been trading on their stolen valor this entire time, we should be calling them Foxlike games instead!