Is PoE2 even PoE?

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Legend of Zelda: Ocarina of Time had dodge roll in 1998, 13 years before Dark Souls was released.

Dark Souls is a Zelda-like.


Tekken 3 was released in 1997 and had a dodge roll mechanic. I guess Legend of Zelda and Dark Souls are Tekken-likes... 🤦‍♂️


If you bring fighting games into the conversation, then King of Fighters predates Tekken 3 (1994) in the introduction of dodge rolls as a defensive mechanism.

Tekken 3 is a King of Fighters-like.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Legend of Zelda: Ocarina of Time had dodge roll in 1998, 13 years before Dark Souls was released.

Dark Souls is a Zelda-like.


Tekken 3 was released in 1997 and had a dodge roll mechanic. I guess Legend of Zelda and Dark Souls are Tekken-likes... 🤦‍♂️


If you bring fighting games into the conversation, then King of Fighters predates Tekken 3 (1994) in the introduction of dodge rolls as a defensive mechanism.

Tekken 3 is a King of Fighters-like.
Cabal had a dodge roll and was released in 1988. King of Fighters is a Cabal-like.

Take notes Baumi, take notes.
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Cabal had a dodge roll and was released in 1988. King of Fighters is a Cabal-like.

Take notes Baumi, take notes.


Oriental Adventures had a dodge-style tumbling roll in 1985.
Cabal is a D&D-like.

Take notes Baumi, take notes
Flames and madness. I'm so glad I didn't miss the fun.
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Tekken 3 was released in 1997 and had a dodge roll mechanic. I guess Legend of Zelda and Dark Souls are Tekken-likes... 🤦‍♂️


Ah, of course 🤦‍♂️ Someone always came up with an idea first, but I guess that automatically means everyone else is just copying, right? And since so many mechanics come straight from real life, most games end up feeling like cheap reality-like copies trying and failing to be real without the physics, consequences, or graphics that actually make real life… real. But hey, maybe we’re all just trying to be like Nintendo now, claiming ownership over things people have been doing long before gaming even existed. Truly groundbreaking stuff.
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Every thing changed, drastically.

The movement.
The combat.
The classes.
The items.
The skill gem system.
Charms?
...

So many things drastically changed.

Maybe it's just me, but it feels off to me. I love PoE so dearly, just to see PoE2 came out and it feels, looks, plays nothing like PoE.


Wanna hear something truly mindblowing? If GGG were to re-release PoE 1 version 1.0 tomorrow, it would be FAR MORE similar to PoE 2 than to modern PoE 1.

I don't know when you started playing Path of Exile, but PoE 1 of today is entirely different from what PoE 1 was 4 years ago, which was itself entirely different than what PoE 1 was 7 years ago, which was itself entirely different from OG 1.0 PoE 1.

In basically every category you list above.




PoE 1 Itemization? WILDLY different throughout the years, hundreds more mods nowadays, crafting methods that never existed before 3.0, more uniques, balances uniques, more bases, fractured/synth/implicits/etc.

PoE 1 Skills? Totally different than where they started. Multiple rounds of new or removed supports, alt quality, transfigured, etc., power and performance balance

PoE 1 passive tree? Didn't have masteries. Didn't have clusters. Had fewer keystones. Had wildly different layout and numerical values. No spell suppression. Etc. Jewels didn't exist until 2015. Clusters 2020.

PoE 1 classes? Every single ascendancy has gone through multiple MASSIVE overhauls throughout the years.

PoE 1 speed and gameplay? It was INCREDIBLY slow in the early years, unless you abused some very specific "bugged" interactions (such as shotgunning projectiles). Mud Flats was absolute HELL for years. No immunities. MULTIPLE main skills were pretty regular in builds. Shaper fight took legit planning and positioning because there was less full screen coverage of skills, AND you were LUCKY if you broke a million damage so the fight took a while. And that was SHAPER which was 2016, a full 3 years after the release of the game.




***What's my point? PoE 2 is NOT different from PoE 1 nearly as much as folks who are "newer" to PoE 1 believe. Rather, it is more of a "return to form" that PoE lovers who have been around since the beginning recognize all too well. But it also means that its highly predictable that PoE 2 will.....eventually......regress to modern PoE. Because it already did once before.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 3, 2025, 10:31:55 PM
^adding one more thing: regarding new "systems" in PoE 2....there are NO new systems in PoE2. Zero. None. They are ALL derivatives of base systems in PoE 1, just in a slightly different format.

If you approach it that way, you notice all the similarities and realize that nothing is truly "different". It's simply some new clicks and layouts to get used to.

The skill system is 100% the same, just no coloring and no waiting for vendors to get specific skills and supports. The leveling system is garbage but incredibly straightforward.

Crafting is just as "new" as any new crafting method is in PoE 1. Takes you about a minute to figure out the basics, and years to figure out the optimizations.

Gearing is 100% the same, with more emphasis on defenses than softcore current PoE1. But exactly the same systems and ways to "build".


and so on.



It's not the differences in systems that you are likely having a problem with, because they aren't different and those are truly EASY adjustments to make: I wholeheartedly believe its that you want the game to feel the same when you are fighting monsters and that is explicitly what it did NOT want to be, because PoE 1 has been irreparably damaged by 12 years of power creep and out of control balance issues. Give it some time, it'll get there.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 3, 2025, 10:49:53 PM
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^adding one more thing: regarding new "systems" in PoE 2....there are NO new systems in PoE2. Zero. None. They are ALL derivatives of base systems in PoE 1, just in a slightly different format.

If you approach it that way, you notice all the similarities and realize that nothing is truly "different". It's simply some new clicks and layouts to get used to.

The skill system is 100% the same, just no coloring and no waiting for vendors to get specific skills and supports. The leveling system is garbage but incredibly straightforward.

Crafting is just as "new" as any new crafting method is in PoE 1. Takes you about a minute to figure out the basics, and years to figure out the optimizations.

Gearing is 100% the same, with more emphasis on defenses than softcore current PoE1. But exactly the same systems and ways to "build".


and so on.



It's not the differences in systems that you are likely having a problem with, because they aren't different and those are truly EASY adjustments to make: I wholeheartedly believe its that you want the game to feel the same when you are fighting monsters and that is explicitly what it did NOT want to be, because PoE 1 has been irreparably damaged by 12 years of power creep and out of control balance issues. Give it some time, it'll get there.


Then why Dodgeroll?
if something as minor as a "dodgeroll" existing the dealbreaker and impetus for this entire thread....I don't know what to tell you.

Don't use it?


Plenty of PoE 1 players DONT use movement skills.



The dodgeroll and the movements baked into skills is a (pretty darn successful) "fix" for one of the main issues that has plagued PoE 1 design since 2013, or even earlier. Had they been able to implement it into PoE 1 YEARS ago, they absolutely would have and regularly talked about it. But because of the infrastructure, movement skills were the only imperfect way to somewhat alleviate that design flaw.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 3, 2025, 11:03:33 PM
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if something as minor as a "dodgeroll" existing the dealbreaker and impetus for this entire thread....I don't know what to tell you.

Don't use it?


Plenty of PoE 1 players DONT use movement skills.



The dodgeroll and the movements baked into skills is a (pretty darn successful) "fix" for one of the main issues that has plagued PoE 1 design since 2013, or even earlier.


But the game is balanced around dodgeroll..? It expects me to dodgeroll to fight the act bosses?

It's mandatory.

And I do not like it.

Dodgelroll belongs to Souls game. Not PoE game.
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The dodgeroll and the movements baked into skills is a (pretty darn successful) "fix" for one of the main issues that has plagued PoE 1 design since 2013, or even earlier. Had they been able to implement it into PoE 1 YEARS ago, they absolutely would have and regularly talked about it. But because of the infrastructure, movement skills were the only imperfect way to somewhat alleviate that design flaw.


You said bunch of nothing in this word-salad.

PoE didnt have dodgeroll yet still have one of most well-designed and difficult boss fight ever that is Uber Elder.

Try doing that with a non-tanky character and you can see the beauty in that fight, and what PoE could achieve if they put the same effort and talent into it.

Dodgeroll fixed nothing.

Here's my video of me doing Uber Elder on Toxic Rain Ranger, I had my butt clenched the entire fight, and I am always 1 hit away from death: https://youtu.be/fUdHFo6EBnI
Last edited by nagisanzeninzz#2697 on Dec 3, 2025, 11:10:54 PM

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