Is PoE2 even PoE?

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Pashid#4643 wrote:
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It's stupid, shallow, lack of understanding what makes a Soulsgame. To a Souls fan like me, PoE2's attempt at Rolldodging is no more than an insult.




Does this mean PoE1 is also a Soulsgame? And is every other game that comes with a movement ability also a Souls like game in disguise? After all something as simple as a dodge ability exists since forever, and it's not something souls like games invented for games.

The lack of understanding about souls like games is quite shallow for sure if we confuse a simple movement ability with an entire sub genre.


Thats a Dash. Instant movement skill that both acts like movement skill (faster disstance closing) and dodging skill.

Rolldodge from PoE2, however, is irrefutably Soulsborne inspired. Hell, it even has god damn I-Frames in it.

Now think about that for a moment. Digest.

PoE2 Rolldodge has I-Frames in it.

It doesn't just ROLL and DODGE, it also has I-frames in it.

If it quacks like a duck and sounds like a duck... it's probably a Souls shameless knock-off.

Anyway, if you like the ROLLDODGE Soulsborne stuff, you do you.

But to me PoE2 mechanics and vision no longer "Spritual successor of Diablo".

To me it's some modern kids game inappropriately shoehorning FOMO current year popular gaming mechanics.

Last edited by nagisanzeninzz#2697 on Dec 2, 2025, 2:51:29 AM
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Yeah sure PoE2 having Rolldodge is totally a coincidence when Souls game is at it's peak in popularity, having its own genre and dozens of high budgeted Soulsborne inspired games.

Totally, just a coincidence.

You'd have pattern recognition capability of a rock to not see that POE2 wants to be a Soulsborne so bad.


Many, many games have a dodge roll mechanic that aren't soulslike games or "trying to be Dark Souls" and if you think a game becomes a Dark Souls copy because it has dodge roll, you do not understand the games you are playing.

Gears of War? Mass Effect? Uncharted? Devil May Cry? The Witcher? Monster Hunter? V Rising? Are all those games just Dark Souls copies to you?

The dodge roll gives players a simple and intuitive way to avoid damage and create distance. Is PoE1 also a Dark Souls copy because you can equip a level 1 Frostblink gem?

This is a ridiculous and silly argument.


You forgot to include the ORIGINAL soulslike: StarFox. Since apparently being a soulslike game just means "dodge by rolling" you'd have to agree that the 1993 SNES game beat FromSoft to the punch by almost 20 years. The entire Souls series has been trading on their stolen valor this entire time, we should be calling them Foxlike games instead!


Legend of Zelda: Ocarina of Time had dodge roll in 1998, 13 years before Dark Souls was released.

Dark Souls is a Zelda-like.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Legend of Zelda: Ocarina of Time had dodge roll in 1998, 13 years before Dark Souls was released.

Dark Souls is a Zelda-like.


Johnathan could add Aim Down Sight and Battle Royale to this game and you people would still slop it up.

Your totally PoE game, yeah.
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Thats a Dash. Instant movement skill that both acts like movement skill (faster disstance closing) and dodging skill.

It's a close distance movement mobility just like your PoE2 dodge roll.

Rolldodge from PoE2, however, is irrefutably Soulsborne inspired. Hell, it even has god damn I-Frames in it.


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Now think about that for a moment. Digest.

PoE2 Rolldodge has I-Frames in it.

It doesn't just ROLL and DODGE, it also has I-frames in it.

If it quacks like a duck and sounds like a duck... it's probably a Souls shameless knock-off.


Okay, what now? Just like the dodge roll itself, I-frames exist since forever and are also not an invention of souls like games.
By your logic are games on the SNES or pre 2009 era all shameless souls knock-offs? Would be weird cause they all had those things way before the souls like sub genre even existed.

It's pretty sure by now that you don't know the difference between a souls-like game and just any other game. Spoiler alert, movement abilities and i-frames are not the key components for a souls-like game.
Flames and madness. I'm so glad I didn't miss the fun.
I personally can't look over the fact that PoE2 is balanced around dodge roll. That's probably why there are so many comparisons to Darksouls, because souls games are also balanced around the dodge roll mechanic.

That and WASD movement are my two biggest gripes with the game and the reason I did not buy into early access. Doesn't really help that the endgame is complete ass, but that's something I'd imagine will get better over time.

Still, aslong as the game is balanced around the above mentioned mechanics I just don't feel the urge to play it. That's just not the ARPG I want to play. It's weird how something seemingly so "little" is stopping me from playing the sequel of my all-time favourite game and it's a bit sad, but it is what it is.

I don't have anything against innovation or new mechanics, but this just isn't it for me. It's not one of many movement/mobility skills, it literally is balanced around this one mechanic and I really dislike that.
Last edited by SloppyJoker#3490 on Dec 2, 2025, 3:38:29 AM
From a purely technical viewpoint, poe2 is the superior game. To answer the title question: no, poe2 is not poe1. And I don't think it needs to be.
PoE2 is made for people who hate PoE.

Same as Elden Ring and Monster Hunter Wilds.

If you cater to many, you cater to none
I just logged to PoE2 char to test PoE1 / PoE2 difference quickly after playing PoE1 current league. Oh boy, PoE2 sucks hard. I have 93 lvl minion infernalist in PoE2 and lvl 100 minion necro in PoE1. PoE2 feels like 4x slower game, terrible movement speed and map clear. Also PoE2 char is like glass cannon, ultra fragile. So PoE2 = terrible experience. I dont understand why PoE2 chars move like in tar / swamp, so slow and annoying. Dashing NOT help at all. That dashing speed should be like 2x more and standard all time at last.
Last edited by Elua#0230 on Dec 2, 2025, 7:35:49 PM
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Legend of Zelda: Ocarina of Time had dodge roll in 1998, 13 years before Dark Souls was released.

Dark Souls is a Zelda-like.


Tekken 3 was released in 1997 and had a dodge roll mechanic. I guess Legend of Zelda and Dark Souls are Tekken-likes... 🤦‍♂️
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
[3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI
"
Pashid#4643 wrote:
It's a close distance movement mobility just like your PoE2 dodge roll.

Rolldodge from PoE2, however, is irrefutably Soulsborne inspired. Hell, it even has god damn I-Frames in it.


Both i-frames and dodge roll, even the combination of both, far predate Dark Souls, which was released in 2011. There are games from pre-2010 that used these.

Edit: For example, Devily May Cry 1, a 2001 game, has both. I think Bayonetta (2009) had them as well. At least based on memory from when I played it.
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
[3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI
Last edited by BaumisMagicalWorld#0673 on Dec 3, 2025, 9:08:22 AM

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