Is PoE2 even PoE?

Its slowly becoming more and more like poe 1 thankfully, cuz thats what the players ACTUALLY want without saying it. For melee to work and so on and not be SHIT compared to ranged it has to become more like poe 1, where leech is mandatory for u to stay in ranged and so on of the mobs.

Just give it time it will be exactly like poe 1 with better graphics, as it should be. Not this "dodge roll" slop where only ranged builds actually work.
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Pashid#4643 wrote:
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I will not play PoE2 until it removes Dodgeroll, or make it a optional movement gem. Not mandatory / core feature mechanic like it is currently.


Don't use it, problem solved. It's that simple.


Do act without it and tell me how it goes.
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eye_356#2542 wrote:
Its slowly becoming more and more like poe 1 thankfully, cuz thats what the players ACTUALLY want without saying it. For melee to work and so on and not be SHIT compared to ranged it has to become more like poe 1, where leech is mandatory for u to stay in ranged and so on of the mobs.

Just give it time it will be exactly like poe 1 with better graphics, as it should be. Not this "dodge roll" slop where only ranged builds actually work.


I hate the fact that 90% of PoE2's new "innovations" are just reinventing the wheels which was perfected in PoE after years of feedbacks and iteration.

It's almost like Johnathan and PoE2 dev team do this out of spite for PoE.

PoE is a PERFECT game for me. Why the need to break down everything and make new things and call it a PoE game. I don't get it.

Is it a publicity stunt coming from them? "Oh look, the game is totally a brand new fresh wind unlike that yucky old PoE game! Come play Soulsborn kids! If you love Elden Ring you will sure love our Rollslop game!"
Last edited by nagisanzeninzz#2697 on Dec 4, 2025, 4:00:51 AM
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Do act without it and tell me how it goes.


Pretty smooth, just like PoE1 works without movement abilities.
But of course I'd be stupid to not make use of the provided movement abilities in both games to speed things up lol

But that's just a preference, so you could still skip it if you don't like it.

But I take it, your new to both games and still confuse a simple movement ability with soul-like games. But damn I really wish PoE2 had hard boss fights, cause in the current state power creep is already dominant enough to make boss fights look like a meme, while in souls-like you'd be punished for just hugging the boss all day long to auto attack spam.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 4, 2025, 4:11:38 AM
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Pashid#4643 wrote:
But damn I really wish PoE2 had hard boss fights


I don't, as I agree with every ARPG developer to date.

Gear and builds are too important in an ARPG to make boss fights "hard" no matter your gear level and your build quality. The "harder" they make the fights, the more narrow your build/gear freedom becomes.

If a very tanky character has to dodge everything a sqishy character has to, build freedom/diversity is thrown out the window. There 'has' to be room to (almost) trivialize fights based on good gear and a clever build - if the developer wants gear to matter. And the moment gear doesn't matter, "no one" will play an ARPG.
Bring me some coffee and I'll bring you a smile.

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