Phrecia 3.27 patch notes when?

But that is exactly the point. No one using Contagion uses it for damage. No one is using Ensnaring Arrow for damage. No one uses Flame Surge on its own. Skills have specific purposes and deal varying amounts of damage depending on their role and the dev's vision how they would be used.

In most Frostbolt/Icenova builds Frostbolt deals enough damage to clear trash by itself because it has better DPS capabilities than most other setup/support spells. But that doesn't mean it was ever intended to be a DPS skill to be relied on by itself.

Unless you have a direct quote from a dev stating otherwise, I call bullshit on that and the way you always immediately raise the temperature with your conduct. Relax, alright?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Jan 23, 2026, 10:46:33 AM
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Maybe GGG does want these skills to be played together at all times. But the implementation is bad.


How is the implementation bad in any way? They work FANTASTICALLY together!
Starting anew....with PoE 2
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Contagion obviously doesnt deal damage, get real.

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If you absolutely insist I explain why contagion excuse you use dont work - contagion 300 chaos dot is basically a 0 dot.

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And contagion does not deal damage. Not really.
I don't think you know what you're talking about. I, a Contagion connoisseur, disagree.



If I can clap Lycia's ghosted cheeks in T17 maps with Contagion then someone else can do Ubers on Frostbolt for sure.

I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
Last edited by Celestriad#0304 on Jan 24, 2026, 4:56:26 PM
Is that basic contagion that say 300 chaos dot on the gem?
What about investment? Several hundred divines?

Regardless of answers to the above if someone can do something, even clear the whole game with a bad skill that does not change the fact that the skill is bad when compared to good skills and could use a buff.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 23, 2026, 1:35:35 PM
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Regardless of answers to the above if someone can do something, even clear the whole game with a bad skill that does not change the fact that the skill is bad when compared to good skills and could use a buff.


okay...so the first point didn't work, the second point didn't work, the third point didn't work. So now lets change the whole conversation and pretend that's what we were talking about.

Oh...and lets pre-emptively ignore any counterarguments this time around


I really do feel like I need to point out that this whole tangent....never should have even happened. The whole "frostbolt" thing was brought up as a strange attack on my personal character because I had mentioned that the "content" of each post is what truly matters, rather than private accounts. Some sort of attack against the fact that I mentioned that I have a special expertise in CoCS and Cyclone as quick examples because those are builds I have always liked and have made a lot of. If I were to post about them, and readers READ the content I write and learn for themselves that its correct, the fact that my account information is private means nothing. Never once did I say those are the ONLY builds I play.....

For the record, I would say MOST players in this game (no matter how long they have played) tend to have a "favorite" archetype. That also doesn't discount knowledge on other subjects they may have. But false information, goalpost shifting, and bad arguments do.

There was never any argument over viability or whether a skill is simply bad, yet now apparently that was always the central focus.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 23, 2026, 2:37:41 PM
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Is that basic contagion that say 300 chaos dot on the gem?
What about investment? Several hundred divines?
So what if it cost a few hundred Divines? We have Exchange and Async Trade, making currency has never been easier in the entire history of the game, ever.

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Regardless of answers to the above if someone can do something, even clear the whole game with a bad skill that does not change the fact that the skill is bad when compared to good skills and could use a buff.
Ah, yes. The classic "my argument didn't work, let's move the goalposts".

Quality move Bosscannon, quality move.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
My argument was, from the start, that many skills are simply mathematically worse than the currently good skills and the divide is far too large for no good reason so they require serious buffs to drag them into current day relevancy.

Making a trash skill work through sheer brute force does not turn it into a good skill that feels nice to play and it does not justify why there should be straight up trash skills in the game at all.

If you will say these trash skills are there to serve as extra challenge for people who want to grind longer I will say unsocket your support gems for your challenge and let others have more gems that are not waste of their time to play.

The game could use extra variety that would come from swaths of gems not being dead as its currently hella stale.

Dont waste my time by dancing around the issue. I am not moving the goalposts, you are simply not producing convicing or even relevant argumentation that would make me reconsider my observations about the state of balance.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 23, 2026, 3:23:43 PM
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My argument was, from the start, that many skills are simply mathematically worse than the currently good skills and the divide is far too large for no good reason so they require serious buffs to drag them into current day relevancy.

Making a trash skill work through sheer brute force does not turn it into a good skill that feels nice to play and it does not justify why there should be straight up trash skills in the game at all.

If you will say these trash skills are there to serve as extra challenge for people who want to grind longer I will say unsocket your support gems for your challenge and let others have more gems that are not waste of their time to play.

The game could use extra variety that would come from swaths of gems not being dead as its currently hella stale.

Dont waste my time by dancing around the issue. I am not moving the goalposts, you are simply not producing convicing or even relevant argumentation that would make me reconsider my observations about the state of balance.
Thanks for proving my point in such detailed manner.

According to your own profile you haven't even beaten all pinnacle content yourself, yet somehow think you're qualified to talk about top-end game balance.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
Last edited by Celestriad#0304 on Jan 25, 2026, 9:59:49 AM
Perfect, it was obviously moving in this direction anyway.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.

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