Phrecia 3.27 patch notes when?

"
If someone says they feel the game is too easy it comes from their personal perspective.
At that point its not unreasonable to explore this personal perspective closer by asking for details such as build in question or whatever.

Otherwise its "game is objectively too easy. source: trust me bro"
Which is trolling, gaslighting, lying to grandstand, etc.
Whatever this is, its not a proper exploration of the topic of games difficulty and it makes whoever is doing the "game too ez" grift look not worthy of being taken seriously.


That's nonsense. Zrevnur claimed the Phrecia event may end up being harder than last Gauntlet which is ridiculous on its face. It'll be harder than the regular league but with Keepers + Phrecia content it'll be a breeze. Plus, it's not a hardcore event. Just stop lmao.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Pashid#4643 wrote:
"
Zrevnur#2026 wrote:
Can you add what you played and upto which point you found it too easy?

"
Zrevnur#2026 wrote:
This thread is about Phrecia event, the patch notes and such. Not about me or my motivation/s


No I can't go into details cause this topic is about the Phrecia event, not about random off meta builds I've played during gauntlets.
I was asking about the first char in the last Gauntlet, not about other Gauntlets. If you dont want to answer its your right, but a simple "it was too easy for me" isnt going to be useful for people for whom it wasnt "too easy". My experience was that it was not "too easy" for me, I needed to grind and adjust to beat the campaign.
No wonder it's lost, it's in the middle of the jungle!
"
"
If someone says they feel the game is too easy it comes from their personal perspective.
At that point its not unreasonable to explore this personal perspective closer by asking for details such as build in question or whatever.

Otherwise its "game is objectively too easy. source: trust me bro"
Which is trolling, gaslighting, lying to grandstand, etc.
Whatever this is, its not a proper exploration of the topic of games difficulty and it makes whoever is doing the "game too ez" grift look not worthy of being taken seriously.


That's nonsense. Zrevnur claimed the Phrecia event may end up being harder than last Gauntlet which is ridiculous on its face. It'll be harder than the regular league but with Keepers + Phrecia content it'll be a breeze. Plus, it's not a hardcore event. Just stop lmao.


Its not about whatever was the initial claim at this point and you know it. The discussion has evolved and now you are making a strange disengage.

The other guy could have said "no, wont be harder than gauntlet, cause gauntlet had mods x y and z which are more than whatever this phrecia will have". Then maybe it wouldnt get questioned if its true - I didn't check this myself and we dont know the numbers on that enrage or other "surprise" mechanics. It may very well still turn out that Zrevnur was correct with his initial claim or at least not far off.

But the other guy instead said last gauntlet was easy, base game is TOO EASY, etc.
With even more ridiculous claims than the original one its not surprising people want to focus on that too.

POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 21, 2026, 9:21:18 AM
"
"
If someone says they feel the game is too easy it comes from their personal perspective.
At that point its not unreasonable to explore this personal perspective closer by asking for details such as build in question or whatever.

Otherwise its "game is objectively too easy. source: trust me bro"
Which is trolling, gaslighting, lying to grandstand, etc.
Whatever this is, its not a proper exploration of the topic of games difficulty and it makes whoever is doing the "game too ez" grift look not worthy of being taken seriously.


That's nonsense. Zrevnur claimed the Phrecia event may end up being harder than last Gauntlet which is ridiculous on its face.
The announcement allows for that interpretation. If they wouldnt want to make it hard they wouldnt add the 'Enrage' on top of random area modifiers and (potentially) Gauntlet boss additions.
Its like for Campaign:

Last Gauntlet:
- gauntlet area mods
- Gauntlet special boss stuff
- Phrecia
- Mercenaries

3.27 event:
- random mods from unknown pool in unknown number
- Enrage
- changed (~= nerfed?) Phrecia
- special boss stuff which may be Gauntlet special boss stuff
- Keepers/Grafts

Considering the possibility of it being harder - I dont think this is "ridiculous".


"
Plus, it's not a hardcore event.
Im planning on playing SSFHC so then its going to be "a hardcore event" for me.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur#2026 wrote:
Completely disagree with your take. It makes no sense to me. Like if I know Kitava Act 5 will do 50% more Enraged(etc) I can build to tank it. If its going to be 200% more I likely cant reasonably do that and have to focus on DPS instead.


lol okay......so what good does knowing this information before you've encountered any monsters going to do? You REALLY think you won't FEEL what you need, without any numbers needed, LONG BEFORE any of that happens? Are you playing obliviously, only trusting your PoB every single passive point and gear shift you make?

All you should need as an experienced player is Hillock to determine whether tank vs. dps is going to be your plan moving forward.

Do you know off-hand how much base damage act 5 kitava does? How fast he attacks? What does defense actually matter if you....avoid all his attacks like most people do? Do you have the exact numerical value of your ehp at all times while you play to even make this matter in the least?

Truly a ridiculous concept, paying attention to the information provided to you by encountering numerous unique and rare bosses within the first few areas.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 21, 2026, 9:44:18 AM
maybe.. do not bring SSF(HC) into trade-centric game?

it is a self-imposed challenge mode that the rest of the game is somehow but not deliberately compatible. i doubt anyone at GGG gives a slightest f.. about SSF (check drop rates for stuff like FF jewels..)

and, most SSFHC 'challenge' players already remove all the challenge away and play the safest, most meta builds possible. it looks like 'i like being challenged but only if i can safely ignore all the challenging stuff'

Wanna challenge? Make endgame viable and somewhat fun to play Conflagration character that isnt golem stacker

people that claim 'game is easy' are invited to :) but - by the same logic - they mostly play the cookie-cutter'est builds possible and mostly have very little real experience with the game.
"
"
Zrevnur#2026 wrote:
Completely disagree with your take. It makes no sense to me. Like if I know Kitava Act 5 will do 50% more Enraged(etc) I can build to tank it. If its going to be 200% more I likely cant reasonably do that and have to focus on DPS instead.


lol okay......so what good does knowing this information before you've encountered any monsters going to do?
For planning build.


"
You REALLY think you won't FEEL what you need, without any numbers needed, LONG BEFORE any of that happens? Are you playing obliviously, only trusting your PoB every single passive point and gear shift you make?
Whether I can feel it in the event or not is irrelevant for build planning before the event.

"
All you should need as an experienced player is Hillock to determine whether tank vs. dps is going to be your plan moving forward.
This simply doesnt matter for build planning before the event.

"
Do you know off-hand how much base damage act 5 kitava does?
I know that I need a bit over 2000 life in HC to be reasonably safe.
"
How fast he attacks? What does defense actually matter if you....avoid all his attacks like most people do?
Im not good enough to 100% avoid all boss mechanics.

"
Do you have the exact numerical value of your ehp at all times while you play to even make this matter in the least?
I dont see this question making sense.

"
Truly a ridiculous concept, paying attention to the information provided to you by encountering numerous unique and rare bosses within the first few areas.
Irrelevant for build planning before the event.
No wonder it's lost, it's in the middle of the jungle!
"
Wanna challenge? Make endgame viable and somewhat fun to play Conflagration character that isnt golem stacker

people that claim 'game is easy' are invited to :) but - by the same logic - they mostly play the cookie-cutter'est builds possible and mostly have very little real experience with the game.


Well put.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
"
Zrevnur#2026 wrote:


For planning build.

"
Do you have the exact numerical value of your ehp at all times while you play to even make this matter in the least?
I dont see this question making sense.


This is exactly the problem. You don't see my question making sense and you haven't connected the dots yet that.....the fact that you DON'T see why it doesn't make sense is why your insistence that you need the figures before planning is ridiculous.

I'm making an assumption you are at least mildly competent at building a defensive or offensive character. I'm also making a mild assumption that you have completed content that is either hard or easy at least once in your PoE career.

Unless you are planning to map out every specific value and how the enrage mechanic values change them, at every step of your planning, while then fine-tuning the build to get ONLY the bare minimum defenses needed to defend against those attacks, enraged, at all times.......then the numerical values hold ZERO IMPORTANCE over your planning for the event.

And if you REALLY cared....at all, about choosing between approaching your build "Defensively" or "offensively", then you can DO THAT without any numbers. Presumably if you are talking of planning, you KNOW what defenses look like and what offenses look like in any build lol. And your design will not change at all once you actually do get the numbers....only your decision will. And if you DON'T know the exact values of the attacks you plan on taking, then you wouldn't know what the enrage values do to those attacks and how your build would handle it anyway. Hence.....the fact that you need to FEEL the values in the game to get a true grasp on which direction you need to take your build.

Considering the way you have been talking, I am all but certain you aren't like one of the "top 10" build creators that actually DO know all the values and how they interplay at all times, min/maxing the end result offensive AND defensive aspects of the build before entering the event.



But this is all irrelevant to the main point that this whole thread is impatient and rude. You WILL get patch notes, and you WILL get them with enough time to plan. This irrational need to know NOW when those come out is just unnecessary.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 21, 2026, 2:13:59 PM
"
Unless you are planning to map out every specific value and how the enrage mechanic values change them, at every step of your planning, while then fine-tuning the build to get ONLY the bare minimum defenses needed to defend against those attacks, enraged, at all times.......then the numerical values hold ZERO IMPORTANCE over your planning for the event.
Clearly you are in the wrong. Example: I have played in the last Gauntlet. I got through the campaign with a certain build. I know the relevant mods from that Gauntlet. So I can ask myself: Can I do it with this build again? Answer: I have no idea because I dont know how hard it will be. So no I do not need to get into every detail for this information to be useful. Simply comparing the global mods of last Gauntlets with the mods of this event would be useful already. Unfortunately I dont have the mods of this event. Which is part of the cause of this thread.

"
And if you REALLY cared....at all, about choosing between approaching your build "Defensively" or "offensively", then you can DO THAT without any numbers.
Numbers give an advantage for making the choice.

"
Presumably if you are talking of planning, you KNOW what defenses look like and what offenses look like in any build lol. And your design will not change at all once you actually do get the numbers....only your decision will.
I dont know what you are trying to say here with this distinction between "design" and "decision".

"
Hence.....the fact that you need to FEEL the values in the game to get a true grasp on which direction you need to take your build.
I dont like that kind of approch for building against instagibs by bosses in HC. Which (meaning the potential instagibs) is likely the main issue here.

"
<snip inappropriate guesses/etc>


No wonder it's lost, it's in the middle of the jungle!

Report Forum Post

Report Account:

Report Type

Additional Info