Phrecia 3.27 patch notes when?

"
<snip>
This thread consisted of only 3 things:
1) A demand for a specific DATE on when the patch notes would be released. This request made on the very same day that the announcement came out.
2) Difficulty data specifics because helpless without it
3) Offhand comment that they don't want it as hard or harder than the gauntlet: a rather absurd thing to say because the gauntlet is specifically designed to be HARD hard....and the GGG post about this event specifically states that they REMOVED (rather than added) difficult modifiers in order to keep it reasonable.
<snip inappropriate and other stuff>
You are making false claims about me. Also factually false: The OP contains nothing about "helpless" or whether I want it harder or not.

And about the "a rather absurd thing to say because the gauntlet is specifically designed to be HARD hard....and the GGG post about this event specifically states that they REMOVED (rather than added) difficult modifiers in order to keep it reasonable." If you are referring to the Announcement: This is also blatantly false. It writes "We’ve removed many modifiers from the pool that would brick builds, such as reflect." On top it even says outright "face enraged bosses that push your builds and your skill to the limit.". The specific example given "reflect" is actually a mod that is typically easy if it doesnt brick the build, "build bricking" is something other than "difficult". I also made a comparison of what is (to me) publicly know about the mods vs last Gauntlet:
Copying if you missed it:
"
Its like for Campaign:

Last Gauntlet:
- gauntlet area mods
- Gauntlet special boss stuff
- Phrecia
- Mercenaries

3.27 event:
- random mods from unknown pool in unknown number
- Enrage
- changed (~= nerfed?) Phrecia
- special boss stuff which may be Gauntlet special boss stuff
- Keepers/Grafts

Instead of making baseless (or point out your proper base?) claims maybe respond to the actual data available?
No wonder it's lost, it's in the middle of the jungle!
"
"
Zrevnur#2026 wrote:
I was asking about the first char in the last Gauntlet, not about other Gauntlets. If you dont want to answer its your right, but a simple "it was too easy for me" isnt going to be useful for people for whom it wasnt "too easy". My experience was that it was not "too easy" for me, I needed to grind and adjust to beat the campaign.
Simply naming a build someone has played is not going to make the campaign easier for you, especially since they have mentioned running random and unpopular abilities, which are unlikely to come with guides or provide much useful insight. That matters because you have already mentioned having a hard time, in a game that honestly is not particularly deep or difficult anymore, and players run whatever they want and still handle even tougher challenges like the Gauntlet without issue.
Did you play in the last Gauntlet and found it easy? Your post reads like you are conflating the base game with last Gauntlet.

"
I could suggest some abilities I personally feel are very strong and underrated, but since half of them are unpopular in the current version,
If you did play in last Gauntlet and found the campaign easy: Please do share.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur#2026 wrote:
You are making false claims about me. Also factually false: The OP contains nothing about "helpless" or whether I want it harder or not.


and yet

"
Zrevnur#2026 wrote:
And if Enrage is added on top of the rest campaign may end up being harder than last Gauntlet.


"
Zrevnur#2026 wrote:

Yes I know. And if you look at the actual monster stats in poedb you may see that the values are different. I would like to know if its 50% or 100% or whatever else.


"
Zrevnur#2026 wrote:
And I didnt find last Gauntlet easy, I remember underestimating Campaign


"
Zrevnur#2026 wrote:
Yes build is relevant. And if you would put proper thought into this you may come to realize that relevant build decisions and plans are made before encountering this


"
Zrevnur#2026 wrote:
Like if I know Kitava Act 5 will do 50% more Enraged(etc) I can build to tank it. If its going to be 200% more I likely cant reasonably do that and have to focus on DPS instead.


Among MANY other comments and replies to others. This all paints a picture....




Starting anew....with PoE 2
"
Spoiler
"
Zrevnur#2026 wrote:
You are making false claims about me. Also factually false: The OP contains nothing about "helpless" or whether I want it harder or not.


and yet

"
Zrevnur#2026 wrote:
And if Enrage is added on top of the rest campaign may end up being harder than last Gauntlet.


"
Zrevnur#2026 wrote:

Yes I know. And if you look at the actual monster stats in poedb you may see that the values are different. I would like to know if its 50% or 100% or whatever else.


"
Zrevnur#2026 wrote:
And I didnt find last Gauntlet easy, I remember underestimating Campaign


"
Zrevnur#2026 wrote:
Yes build is relevant. And if you would put proper thought into this you may come to realize that relevant build decisions and plans are made before encountering this


"
Zrevnur#2026 wrote:
Like if I know Kitava Act 5 will do 50% more Enraged(etc) I can build to tank it. If its going to be 200% more I likely cant reasonably do that and have to focus on DPS instead.


Among MANY other comments and replies to others. This all paints a picture....
Correct it does paint "a picture". Which really is superfluous given that the picture has been described right in the OP: "I want to know how hard it will be. And when do we get this information?" is the picture. Not whatever you may imagine.
No wonder it's lost, it's in the middle of the jungle!
cowmoo275#3095

Might as well not bothered to reply if thats all you are going to produce. I will summarize how your post look to me:

"We know better, me and other "too easy" crowd agree and will vouch for each others cred, we will not show anything, you should just trust blindly"

Instruction manual nonsense: unlike you guys the instruction manual does show things and is made by the things creators, which you are not in case of poe so you dont get to enjoy the implicit cred a manual gets to.

"We have good and substantiated cred, but we will not substantiate anything when asked to."

Whatever you think about my lacking credibility can be applied right back to you. If you needed 14 years to figure out cyclone and coc I could counter that you are overqualified in a narrow area and are missing the wider picture. If you think my characters are bad and better characters are easy to make and gear and choice of skill doesn't matter cause none of them actually suck and its all in our heads cause the game overall is too easy you are welcome to show how its true.

If you want to prove you cred and claims about how easy the game is - go make that self-cast ethical frostbolt or do any other challenge other users have suggested and show us how easy it is. Until you do - you and your word is just random forum "no u wrong, me right".

I dont "ignore" what you say, you just dont say anything that can be worked with.

I dont doubt that earth is round because there is enough evidence for it that I can experience myself. I certainly don't believe that space is real just because someone told me so and said "trust bro". Its also ridiculous that you even resort to these feeble examples to make a point which you failed to do anyway.

My characters dont match my belief that the game is currently is bad place with majority of its content undertuned? What is even the connection there? Are you meaning to say that I think game is not too easy cause my characters suck? Idk which characters you are looking at exactly, but my latest have performed to my satisfaction. Anyway, dumb thing to assume that I criticize the game cause I cannot beat it.

Until you concede that skills like spark or volatile dead are head and shoulders above the middling crap like frostbolt and that this middling crap could use a proper lift since game is being balanced around the sparks and volatile deads and not the middling crap there is nothing to talk about regarding the game balance. Maybe you are too noob or tunnelvision in your cyclones to see this, idk. Cyclone also sucks ass when compared to a real skill, btw. And still you wont even show me how a pure cyclone is "too easy" to get off the ground and trivialize the game with. Maybe cause if you actually did and we looked under the hood we would find several hundreds of divines of gear or broken interactions propping it up.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 22, 2026, 8:53:35 AM
"
cowmoo275#3095

Might as well not bothered to reply if thats all you are going to produce. I will summarize how your post look to me:

"We know better, me and other "too easy" crowd agree and will vouch for each others cred, we will not show anything, you should just trust blindly"

Instruction manual nonsense: unlike you guys the instruction manual does show things and is made by the things creators, which you are not in case of poe so you dont get to enjoy the implicit cred a manual gets to.

"We have good and substantiated cred, but we will not substantiate anything when asked to."

Whatever you think about my lacking credibility can be applied right back to you. If you needed 14 years to figure out cyclone and coc I could counter that you are overqualified in a narrow area and are missing the wider picture. If you think my characters are bad and better characters are easy to make and gear and choice of skill doesn't matter cause none of them actually suck and its all in our heads cause the game overall is too easy you are welcome to show how its true.

If you want to prove you cred and claims about how easy the game is - go make that self-cast ethical frostbolt or do any other challenge other users have suggested and show us how easy it is. Until you do - you and your word is just random forum "no u wrong, me right".

I dont "ignore" what you say, you just dont say anything that can be worked with.

I dont doubt that earth is round because there is enough evidence for it that I can experience myself. I certainly don't believe that space is real just because someone told me so and said "trust bro". Its also ridiculous that you even resort to these feeble examples to make a point which you failed to do anyway.

My characters dont match my belief that the game is currently is bad place with majority of its content undertuned? What is even the connection there? Are you meaning to say that I think game is not too easy cause my characters suck? Idk which characters you are looking at exactly, but my latest have performed to my satisfaction. Anyway, dumb thing to assume that I criticize the game cause I cannot beat it.

Until you concede that skills like spark or volatile dead are head and shoulders above the middling crap like frostbolt and that this middling crap could use a proper lift since game is being balanced around the sparks and volatile deads and not the middling crap there is nothing to talk about regarding the game balance. Maybe you are too noob or tunnelvision in your cyclones to see this, idk. Cyclone also sucks ass when compared to a real skill, btw. And still you wont even show me how a pure cyclone is "too easy" to get off the ground and trivialize the game with. Maybe cause if you actually did and we looked under the hood we would find several hundreds of divines of gear or broken interactions propping it up.
Ok. Thanks for letting us know.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
"

Until you concede that skills like spark or volatile dead are head and shoulders above the middling crap like frostbolt and that this middling crap could use a proper lift since game is being balanced around the sparks and volatile deads and not the middling crap there is nothing to talk about regarding the game balance. Maybe you are too noob or tunnelvision in your cyclones to see this, idk. Cyclone also sucks ass when compared to a real skill, btw. And still you wont even show me how a pure cyclone is "too easy" to get off the ground and trivialize the game with. Maybe cause if you actually did and we looked under the hood we would find several hundreds of divines of gear or broken interactions propping it up.


This is what I mean by "the content matters". I don't really need to say anything more here. I appreciate the very direct illustration of my exact point, thank you.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 22, 2026, 10:16:31 AM
"
Pashid#4643 wrote:
"
Zrevnur#2026 wrote:
Did you play in last Gauntlet and found it too easy?
Yes
Unfortunately Pashid#4643 seems to be unwilling to elaborate on this.

Edit: [irrelevant as of Edit #2]Apparently the export has a higher cutoff so my information here is potentially incorrect.
Edit 2: Did go manually through the pages and same result so previous edit is irrelevant.

Looked at the ladder and I cant find a "Pashid" on it. Unfortunately it cuts off around lvl 69. ~80+% of the characters at the end of the ladder are dead.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Jan 22, 2026, 1:23:25 PM
"
"

Until you concede that skills like spark or volatile dead are head and shoulders above the middling crap like frostbolt and that this middling crap could use a proper lift since game is being balanced around the sparks and volatile deads and not the middling crap there is nothing to talk about regarding the game balance. Maybe you are too noob or tunnelvision in your cyclones to see this, idk. Cyclone also sucks ass when compared to a real skill, btw. And still you wont even show me how a pure cyclone is "too easy" to get off the ground and trivialize the game with. Maybe cause if you actually did and we looked under the hood we would find several hundreds of divines of gear or broken interactions propping it up.


This is what I mean by "the content matters". I don't really need to say anything more here. I appreciate the very direct illustration of my exact point, thank you.


Talk to me when you ready to speak about self cast frostbolt.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
"
Zrevnur#2026 wrote:
"
Pashid#4643 wrote:
"
Zrevnur#2026 wrote:
Did you play in last Gauntlet and found it too easy?
Yes
Unfortunately Pashid#4643 seems to be unwilling to elaborate on this.
Looked at the ladder and I cant find a "Pashid" on it. Unfortunately it cuts off around lvl 69. ~80+% of the characters at the end of the ladder are dead.


how many private profiles are on the list

is it more than 0
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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