T17s are still an overtuned mess that are also annoying to roll

"
Lyutsifer665 wrote:
again i dont die to any other normal content so the build is not as bad you try to make out to be.

Maybe not bad but clearly not good enough either to fulfill your wish to face tank everything.

"
are you saying people need a mB to tank that boss? he has a basalt flask and a jade flask with iron reflexes from tree so he gets a ton more armor but thats the only main difference


You don't need a mageblood to tank the bosses, however as mentioned you do make other gear choices with a mageblood but you seem to ignore that anyways or lack the knowledge to spot those things so I don't even bother to go into further details as you're going to deny everything anyways.

The boss does deal a lot of Lightning damage so the armor difference between your friend and your build is not really the deal breaker that makes up the difference to surviving the hit and getting one shot.
So yea you're build is clearly all fine, right on!
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 19, 2024, 4:09:55 AM
i use aegis surora so more armor=more ES recovery. i still have 100 divines left so i could try to make small changes but there is no point when i can already tank everything else. rather save up for nimis
"
Lyutsifer665 wrote:
i use aegis surora so more armor=more ES recovery.

It's not going to save you from any one shots whatsoever. You gain nothing if you don't block the attack and you also gain nothing if you're just getting straight up sent to the floor.

There's more wrong with your character than you think and the little bit of armor difference isn't even the deal breaker. You're getting one shot by skills that are mostly lightning damage but you can keep up the delusion that your character is perfect and tanky, it's not going to really get you anywhere near your desired results.

But I assume it's easier to be stubborn and blame the game for your own faults and choices instead of accepting the fact that your build is simply not perfectly build for the task to face tank everything.

And before you come up with the idea, no a nimis is not going to make you any tankier as the item is only going to increase your damage and potentially make you even a bit squishier with the lack of useful affixes that you can get on rare rings.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 19, 2024, 4:35:52 AM
obviously a nimis is not going to make me tankier. i can read what the stats are on the ring. why do you always have to be so condescending? do you think i cant read? i want one for more damage. ok i'm really done with this thread now because its going nowhere.
Some people do get confused about different damage types and how mitigation of defensive layers work from time to time.
I mean it's now the second time that we hear of those dangerous physical one shots caused by elemental hits, so it's defensively worth to leave a little advise for other items as the interactions on those could maybe also be a little bit confusing for some. You never know :)
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 19, 2024, 4:47:22 AM
> copies mageblood build without the mageblood
> build doesn't perform on a budget, keeps getting one shot
> T17 maps are not balanced


Never change PoE forums, never change.
"
Lyutsifer665 wrote:
obviously a nimis is not going to make me tankier. i can read what the stats are on the ring. why do you always have to be so condescending? do you think i cant read? i want one for more damage. ok i'm really done with this thread now because its going nowhere.


Don't listen to the people saying all this stuff, if your build can facetank all content comfortably and t17 bosses delete you, then yeah they're still an overtuned mess. It just proves to me that even if I were to make a tankier character I would still randomly die to 1-shots.

And if this helps in any way, I think mageblood just gives your friend's character max res if he uses elemental flasks(like ruby,sapphire,topaz) with increased effect reduced duration prefix and that orb that gives them "70% increased effect gain no charges during effect" enchant so they give more max resists. One of my friends once copied a mageblood nimis build and it reached 90 max res on all 3 resistances that way and an eldritch implicit on body armor for 2% more max res I think, with phys damage taken as ele suffixes on gear. So that's probably where all the extra tankiness is coming from?

But it's still unreasonable to require a mageblood build to be tanky enough for these maps lol, which means they're still unbalanced compared to the rest of the game. 90 all max res,max suppress,max block shouldn't be a checklist for these maps kek
"
Toforto wrote:
"
Lyutsifer665 wrote:
obviously a nimis is not going to make me tankier. i can read what the stats are on the ring. why do you always have to be so condescending? do you think i cant read? i want one for more damage. ok i'm really done with this thread now because its going nowhere.


Don't listen to the people saying all this stuff, if your build can facetank all content comfortably and t17 bosses delete you, then yeah they're still an overtuned mess. It just proves to me that even if I were to make a tankier character I would still randomly die to 1-shots.

And if this helps in any way, I think mageblood just gives your friend's character max res if he uses elemental flasks(like ruby,sapphire,topaz) with increased effect reduced duration prefix and that orb that gives them "70% increased effect gain no charges during effect" enchant so they give more max resists. One of my friends once copied a mageblood nimis build and it reached 90 max res on all 3 resistances that way and an eldritch implicit on body armor for 2% more max res I think, with phys damage taken as ele suffixes on gear. So that's probably where all the extra tankiness is coming from?

But it's still unreasonable to require a mageblood build to be tanky enough for these maps lol, which means they're still unbalanced compared to the rest of the game. 90 all max res,max suppress,max block shouldn't be a checklist for these maps kek


"All content" would include T17 bosses and ubers, final wave Simulacrum etc.

The statement would correctly read "my character can facetank all content UP UNTIL T17s" and that'd be fine. It means his defences are on par with prior content but not ready for the most difficult and challenging content yet.

Anything he says needs to be scrutinized anyway because we didn't see the character. I'm not ready to just take his word for it given prior experiences
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
"All content" would include T17 bosses and ubers, final wave Simulacrum etc.

The statement would correctly read "my character can facetank all content UP UNTIL T17s" and that'd be fine. It means his defences are on par with prior content but not ready for the most difficult and challenging content yet.

Anything he says needs to be scrutinized anyway because we didn't see the character. I'm not ready to just take his word for it given prior experiences


Well now you're just nitpicking at my words, you know exactly what I meant lol

And t17s aren't "challenging", they're overtuned and need more nerfs. A complete joke and failure of "a bridge between ubers and normal endgame". That's a fact. Otherwise there wouldn't be so many threads and people complaining about them now would there?

And why does everything someone says need to be criticized like this just because they don't send you a pob of their char? If you don't agree and think t17s are great "challenging" content then why even bother arguing on a thread like this?There's no point. Nothing comes of conversations like this.

It's great that you can somehow enjoy this broken content. Other players cannot.
I'm on the fence as to their tuning

If we go off what GGG say they are absolutely overtuned, T16s are an absolute joke in comparison and they aren't bridge content.

They are probably the right type of content for people really pushing the maximum out of their builds though.

However I personally think those players could be far more challenged if you removed a couple of their crutches than by putting ever increasing modifiers on content. Nobody likes nerfs but when it comes to the extreme power offered by some specific endgame items GGG need to accept that you just cannot make content hard for them, those items are there to bypass that difficulty.

Report Forum Post

Report Account:

Report Type

Additional Info