T17s are still an overtuned mess that are also annoying to roll
" Well he already said pretty clearly he wasn't interested in valuable feedback, nor improvement. All he wanted was to say t17s suck with no actual constructive criticism. |
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" Yes, that is my criticism. I even suggest how they could fix them in the first post. |
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^and you faithfully ignore pages of posts showing you and telling you that ALL of your t17 problems are your own fault, because your build is poorly designed for them.
Again....no interest in valuable feedback nor improvement. You know what? Basketball sucks. I'm 5.5, non-athletic, and I have no interest in training or learning how to play better. But basketball really sucks because only the top .000000001% of people can play it. Why can't I be in the NBA without training or physical ability? I'm a trained pianist, surely my skills should entitle me to do all the same things that a trained athlete is able to do right? Last edited by jsuslak313#7615 on Sep 2, 2024, 9:08:26 PM
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" Stop making weird comparisons where there aren't any, I've already explained my problem with t17s: too rewarding and fomo. It has nothing to do with me wanting to be able to do them, I just think these maps suck the way they are now. Simple. I'd ignore them if I could, but they drop fragments for uber bosses and a lot of gold. Stop being so obsessed with this "self-improvement" stuff, not every badly designed part of a game is meant to be "overcome" by the player, sometimes its just bad and that's that. |
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Sometimes the design of something is bad yes.
In this case its your build. Mash the clean
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Your problem was never about "design"....it was about you dying left and right. It's all right there in your very first post.
And the "deaths" are all your own fault, nothing to do with poor design. Loot and fomo are all secondary to the real problem: you are using a build not suited to the content and cannot adjust. The comparisons and the comments you have received are completely warranted and valid because they disprove every little problem you have with the "design" of the content. It's like someone complaining about running xoph breachstones and dying all over the place, then coming here to complain about the design of the breachstone.....only for folks to see that you have next to no fire resistance and fire damage mitigation. That doesn't make the breachstone poorly designed....it makes your BUILD poorly designed for the content. |
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" Disagree, when making one working build is such a monumental task as in poe1. (Without copypasting someone else's POB guides even if those guides are not scam). If a game allowed switching builds at will like D3 did, making content outright removing various player stats (leech, regen, maxres, suppress) would be tolerable, but here adjusting your build on the fly and not screwing up is a job for top 1%. And as always, designing endgame around top 1% remains cynical decision on devs part, so far nothing had convinced me otherwise. T17 is the apex example of GGG attitude to their players, I doubt they had thought about half the new interactions that would arise if they randomly pit map bosses as common monster pack and adorn them with new empowered map modifiers. As in, "let players figure this out, we don't care". |
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" As much as I dislike how cracked T17s are, I'm going to push back on this. I've been testing a number of farming strategies to see which is the easiest and gives the biggest margin of profit. Harbinger is great currency that doesn't need T17, and the margin of profit is extremely high versus cost. You can farm Legion if you don't mind the tedium of selling incubators in bulk. You can alch & go for Stacked Deck farming. Grab cloister scarabs and spec into Ritual to maximize drops. Run altars and prioritize basic currency duplication. If you can handle it, Expedition is literally a money printer. Grab runefinding scarabs (also archaeology, but only if your build is powerful enough for that BS), and prioritize remnants that increase logbook drops. Run the logbooks, but only if they're black scythe or knights of the sun. Haggle with Tujen. Make sure to get all eldritch altars first to maximize the loot. Incursion requires absolutely nothing to farm, but you can use the Timelines scarab if you wanna try and gamble for more currency. Incursion is so easy you can farm them on T1 maps without losing any profit. Try and get T3 corruption and gem rooms on the temple. Farm and sell T17 maps. You're running a bossing build. Use Maven. Farm guardian maps, guardian invitations, and the boss in that order. Bossing builds can hop easily into Sanctum and wreck that content. Sanctum is a consistent money printer, provided you know what you're doing. Also, you're running an uber bossing build. Why aren't you farming them? Leagues that aren't worth farming if you aren't running T17: - Harvest - Ultimatum A good rule of thumb: If any farming strategy requires scarabs that are worth lots of chaos or 1div+, it's probably meant for T17. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Sep 3, 2024, 11:13:10 AM
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" I just don't wanna spend multiple divines buying the uber boss fragments, yeah I can kill 6 of the 7 ubers but it's not very fun because I still randomly die and sometimes stuff like uber sirus takes longer and I almost run out of portals on him. |
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" the rule of thumb is - if it works in T16 it works better in T17 there is no other rule. T17 have 'currency/scarab' multiplier built in for some god knows why reason. this one thing makes T16 farming strategy undeniably worse than T17. there is no discussion here. 1div+ investments are for T17 - sure. but the exact same logic applies to 1c scarab strategies. excluding essences and beastiary EVERYTHING you do in T16 sucks in comparison. even if you have to buy T17 for bulk prices. you are STILL making more that way. and there is something that most of you ignore - wilfully or not - THE GOLD T17 drop ~5-10 times more gold per map, while taking only ~twice as long to run the mobile game prints money. T17 allow you to print stuff for far, far longer. all these 'cheap yet great T16' give you pocket change in gold in comparison. so all the 'profitability calculations' people wave around here ignore that T17 provide you far more passive income thanks to all that excess gold you get. that makes T16 even less of a viable option. the Fear in FOMO is justified in this case. |
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