Exp loss on death topics are getting out of hand.


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Toforto#2372 wrote:

I don't have to prove anything to anyone lmao

The steam numbers will say it all, then we'll see just how many people think losing exp and maps is fun. Most are still in campaign, give it a few weeks for people to reach endgame and realize just how terrible it is.


Your just spouting the same nonsense on repeat.

"Omg the steam numbers are so bad"
"Omg every1 is quitting the game its gonna be dead in 2 weeks unless ggg make it like i want"

Your not convincing any1.
Your not contributing with anything.

The game is doing incredibly well.
So far its a huge success. Its still in ea so theres gonna be alot of changes.

But exp loss on death is a change i think is highly unlikely since ggg has alredy made their stand on this very clear in poe1. And poe1 was also a massive success
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Toforto#2372 wrote:

I don't have to prove anything to anyone lmao

The steam numbers will say it all, then we'll see just how many people think losing exp and maps is fun. Most are still in campaign, give it a few weeks for people to reach endgame and realize just how terrible it is.


Steamdb POE 2 player count



Steam IS saying it all. Losses are expected over these 2 weeks but look at the numbers.Do you just reply to threads without checking the numbers?
Last edited by iMirageX#4580 on Dec 25, 2024, 10:16:54 AM
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iMirageX#4580 wrote:
I mean, Steam IS saying it all. Losses are expected over these 2 weeks but look at the numbers. I mean do you just reply to threads without checking the numbers?


Yes, the numbers are bad. It's lost 200k players in 2 weeks. And this isn't a normal league launch, that's horrible retention.
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Toforto#2372 wrote:
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iMirageX#4580 wrote:
I mean, Steam IS saying it all. Losses are expected over these 2 weeks but look at the numbers. I mean do you just reply to threads without checking the numbers?


Yes, the numbers are bad. It's lost 200k players in 2 weeks. And this isn't a normal league launch, that's horrible retention.


I will let this one do the explaining since you might understand him better. https://www.youtube.com/watch?v=psGXPa3n13I&t=456s

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Toforto#2372 wrote:
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iMirageX#4580 wrote:
I mean, Steam IS saying it all. Losses are expected over these 2 weeks but look at the numbers. I mean do you just reply to threads without checking the numbers?


Yes, the numbers are bad. It's lost 200k players in 2 weeks. And this isn't a normal league launch, that's horrible retention.


Sorry but your just making it more and more obvious that you have no idea what your talking about.

1. This isnt a league launch. Its an ea release in the middle of christmas holiday

2. That player retention is insanely good for an ea game

3. Its 100% irrelevant

The people who disagree with you, you wont convince with talking about how bad the steam numbers are.

If its meant as feedback to ggg then they are alredy more aware then you what the situation is.

Its just a poor escape plan everytime you fail to make an argument you stop talking about the subject and instead start blabbering about steam numbers which a) are irrelevant in terms of your feedback or this discussion and b) your obviously clueless about
XP loss on death serves no purpose other than waste your time.
Remove it entirely.
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Moisesu#3211 wrote:
XP loss on death serves no purpose other than waste your time.
Remove it entirely.


Yep, exactly.
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iMirageX#4580 wrote:
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Toforto#2372 wrote:
You're just wrong about the oneshots, PoE 2 is full of them lmao

Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.


Yes, you people keep saying dead game. Its been 2 weeks I think? and Steam player count alone is saying otherwise. POE 2 has many one shots? I was farming Xesht difficulty 4 and he isn't one shotting me? I'm doing delirious breach t15+ and haven't gotten one shot? Maybe I can help with your build? Your recent replies to threads suggest that you are really in need of a break.
I agree game is not dead however the one shots are real due to imbalance between es and life/armour. Not every build or class has equal access to sufficient defences and the whole idea is not to be forced to play cookie cutter 20k es builds and specific archetypes to be able to play endgame.
Now obviously the skill tree has huge opportunities for scaling massive amounts of es and basically zero ways of scaling life, not only this but armour is more or less useless due to how the equation works and the diminishing returns + no access to determination or any other ways of scaling it besides the flat armour from ur gear and the % nodes in the tree.
Even a basic es build with a bit of es nodes from the tree and maybe a cloak of flame or ghostwrithe is already more tanky than a char with 15-20k armour who spend half his skill points for this when taking larger hit which seems like the norm in poe 2. Yes armour is great against small hits the only problem is they dont really exist in endgame maps and soo many mobs have armour break and on top of this most builds wont be able to scale enough hp at all.
So in the end its not about u helping people make a cookie cutter meta build, but providing actual feedback about balance so we might end up with a game where u dont need to use a specific char or defence type to play endgame maps
Last edited by MrPedez#4934 on Dec 25, 2024, 10:55:38 AM
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Moisesu#3211 wrote:
XP loss on death serves no purpose other than waste your time.
Remove it entirely.


Serves no purpose? Tell me, is it gonna be fun if we all spec to dps and ignore defense? If your answer is yes, then that is your opinion.
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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


Asmongold had a nice take on this (I don't care if you like him or not, that's not the topic here), does the 10% xp loss or the one portal make the game fun for the player? I understand that this it to make the game challenging, but the game is challenging enough as is for most players (granted it's early access and some things are under or over tune and GGG will balance it eventually)

The game should be challenging in a fun way, not the you got fucked boi way. For example bosses are fun and challenging during the campaign even though their life resets and you can't bruteforce them like POE1, that's fine, you learn the mechanics you get better, but this is not true in the endgame, you end up being killed by something random because your attention span had a downtime that moment and poof there goes the rewards you could have gotten, the resources you spent to juice the map and any drops that you didn't pick because you were doing breach and were busy killing mobs. This is objectively frustrating and not fun way to play.

Then there are the ascendancies, the modes picked for ascending are one of the least played mechanics even in POE1, the honor system sucks, I tried 4 or 5 times and died just before getting to the last boss due to rng afflictions (lvl 85 at the time with a build that is doing rare T15), I just gave up on getting my 4rth ascendancy all together till this is fixed.

Don't get me wrong the game has a really solid foundation and more additions + tweaks will make it THE ARPG for the next 10 to 20 years easily, but there are growing pains that need to be addressed, and that's what EA is for after all.

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