Exp loss on death topics are getting out of hand.
" Your just spouting the same nonsense on repeat. "Omg the steam numbers are so bad" "Omg every1 is quitting the game its gonna be dead in 2 weeks unless ggg make it like i want" Your not convincing any1. Your not contributing with anything. The game is doing incredibly well. So far its a huge success. Its still in ea so theres gonna be alot of changes. But exp loss on death is a change i think is highly unlikely since ggg has alredy made their stand on this very clear in poe1. And poe1 was also a massive success | |
" Steamdb POE 2 player count ![]() Steam IS saying it all. Losses are expected over these 2 weeks but look at the numbers.Do you just reply to threads without checking the numbers? Last edited by iMirageX#4580 on Dec 25, 2024, 10:16:54 AM
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" Yes, the numbers are bad. It's lost 200k players in 2 weeks. And this isn't a normal league launch, that's horrible retention. |
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" I will let this one do the explaining since you might understand him better. https://www.youtube.com/watch?v=psGXPa3n13I&t=456s |
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" Sorry but your just making it more and more obvious that you have no idea what your talking about. 1. This isnt a league launch. Its an ea release in the middle of christmas holiday 2. That player retention is insanely good for an ea game 3. Its 100% irrelevant The people who disagree with you, you wont convince with talking about how bad the steam numbers are. If its meant as feedback to ggg then they are alredy more aware then you what the situation is. Its just a poor escape plan everytime you fail to make an argument you stop talking about the subject and instead start blabbering about steam numbers which a) are irrelevant in terms of your feedback or this discussion and b) your obviously clueless about | |
XP loss on death serves no purpose other than waste your time.
Remove it entirely. |
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" Yep, exactly. |
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"I agree game is not dead however the one shots are real due to imbalance between es and life/armour. Not every build or class has equal access to sufficient defences and the whole idea is not to be forced to play cookie cutter 20k es builds and specific archetypes to be able to play endgame. Now obviously the skill tree has huge opportunities for scaling massive amounts of es and basically zero ways of scaling life, not only this but armour is more or less useless due to how the equation works and the diminishing returns + no access to determination or any other ways of scaling it besides the flat armour from ur gear and the % nodes in the tree. Even a basic es build with a bit of es nodes from the tree and maybe a cloak of flame or ghostwrithe is already more tanky than a char with 15-20k armour who spend half his skill points for this when taking larger hit which seems like the norm in poe 2. Yes armour is great against small hits the only problem is they dont really exist in endgame maps and soo many mobs have armour break and on top of this most builds wont be able to scale enough hp at all. So in the end its not about u helping people make a cookie cutter meta build, but providing actual feedback about balance so we might end up with a game where u dont need to use a specific char or defence type to play endgame maps Last edited by MrPedez#4934 on Dec 25, 2024, 10:55:38 AM
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" Serves no purpose? Tell me, is it gonna be fun if we all spec to dps and ignore defense? If your answer is yes, then that is your opinion. |
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" Asmongold had a nice take on this (I don't care if you like him or not, that's not the topic here), does the 10% xp loss or the one portal make the game fun for the player? I understand that this it to make the game challenging, but the game is challenging enough as is for most players (granted it's early access and some things are under or over tune and GGG will balance it eventually) The game should be challenging in a fun way, not the you got fucked boi way. For example bosses are fun and challenging during the campaign even though their life resets and you can't bruteforce them like POE1, that's fine, you learn the mechanics you get better, but this is not true in the endgame, you end up being killed by something random because your attention span had a downtime that moment and poof there goes the rewards you could have gotten, the resources you spent to juice the map and any drops that you didn't pick because you were doing breach and were busy killing mobs. This is objectively frustrating and not fun way to play. Then there are the ascendancies, the modes picked for ascending are one of the least played mechanics even in POE1, the honor system sucks, I tried 4 or 5 times and died just before getting to the last boss due to rng afflictions (lvl 85 at the time with a build that is doing rare T15), I just gave up on getting my 4rth ascendancy all together till this is fixed. Don't get me wrong the game has a really solid foundation and more additions + tweaks will make it THE ARPG for the next 10 to 20 years easily, but there are growing pains that need to be addressed, and that's what EA is for after all. |
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