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https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s
TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.
This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.
Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.
To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.
Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.
FYI, lvl95 and still having fun.
Asmongold had a nice take on this (I don't care if you like him or not, that's not the topic here), does the 10% xp loss or the one portal make the game fun for the player? I understand that this it to make the game challenging, but the game is challenging enough as is for most players (granted it's early access and some things are under or over tune and GGG will balance it eventually)
The game should be challenging in a fun way, not the you got fucked boi way. For example bosses are fun and challenging during the campaign even though their life resets and you can't bruteforce them like POE1, that's fine, you learn the mechanics you get better, but this is not true in the endgame, you end up being killed by something random because your attention span had a downtime that moment and poof there goes the rewards you could have gotten, the resources you spent to juice the map and any drops that you didn't pick because you were doing breach and were busy killing mobs. This is objectively frustrating and not fun way to play.
Then there are the ascendancies, the modes picked for ascending are one of the least played mechanics even in POE1, the honor system sucks, I tried 4 or 5 times and died just before getting to the last boss due to rng afflictions (lvl 85 at the time with a build that is doing rare T15), I just gave up on getting my 4rth ascendancy all together till this is fixed.
Don't get me wrong the game has a really solid foundation and more additions + tweaks will make it THE ARPG for the next 10 to 20 years easily, but there are growing pains that need to be addressed, and that's what EA is for after all.
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Posted bydimitris127#2530on Dec 25, 2024, 10:55:39 AM
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You're just wrong about the oneshots, PoE 2 is full of them lmao
Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.
Yes, you people keep saying dead game. Its been 2 weeks I think? and Steam player count alone is saying otherwise. POE 2 has many one shots? I was farming Xesht difficulty 4 and he isn't one shotting me? I'm doing delirious breach t15+ and haven't gotten one shot? Maybe I can help with your build? Your recent replies to threads suggest that you are really in need of a break.
I agree game is not dead however the one shots are real due to imbalance between es and life/armour. Not every build or class has equal access to sufficient defences and the whole idea is not to be forced to play cookie cutter 20k es builds and specific archetypes to be able to play endgame.
Now obviously the skill tree has huge opportunities for scaling massive amounts of es and basically zero ways of scaling life, not only this but armour is more or less useless due to how the equation works and the diminishing returns + no access to determination or any other ways of scaling it besides the flat armour from ur gear and the % nodes in the tree.
Even a basic es build with a bit of es nodes from the tree and maybe a cloak of flame or ghostwrithe is already more tanky than a char with 15-20k armour when taking larger hit which seems like the norm in poe 2. Yes armour is great against small hits the only problem is they dont really exist in endgame maps and soo many mobs have armour break and on top of this most builds wont be able to scale enough hp at all.
So in the end its not about u helping people make a cookie cutter meta build, but providing actual feedback about balance so we might end up with a game where u dont need to use a specific char or defence type to play endgame maps
People only see big ES numbers but don't see the other side of the coin. ES or the witch / sorc area does not even have any sort of phys damage mitigation on the tree. The nearest shield block is on the left side and that is really far and on top of that, it comes with a whooping -25% to global defense. Now, in POE 1 terms, a build that does not have layers of mitigation is, to be blunt, a bad build. So what can CI do? We have an option to invest to faster ES and ES recovery which will take a lot of points to be good, even at that point, we only have slightly bigger hp pool and no mitigation. What do life nodes on warrior side has? block and can even reach 85%, ranger area, evasion and ES. So which do you think defensively speaking looks the weakest? Not to mention burning ground hurts so much that you want to avoid it entirely. Take note, it takes 4 seconds for CI regen to kick in. 4 seconds.
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Posted byiMirageX#4580on Dec 25, 2024, 10:59:40 AM
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poe2 got trivialised by controller compatibility for 95% of skills, you just push your joystick around and press a button, the game does all the aiming for you.
my cat could do that if i had one.
the missed difficulty for exact mouse placement needs to be replaced, exact character positioning is the one ggg choose.
so deal with it or demand back some challenging keyboard mouse input requirements. maybe they throw those "it's only fun if i win even if i can't even push a joystick" guys a bone
age and treachery will triumph over youth and skill! Last edited by vio#1992 on Dec 25, 2024, 11:04:30 AM
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Posted byvio#1992on Dec 25, 2024, 11:03:35 AMAlpha Member
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https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s
TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.
This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.
Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.
To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.
Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.
FYI, lvl95 and still having fun.
Asmongold had a nice take on this (I don't care if you like him or not, that's not the topic here), does the 10% xp loss or the one portal make the game fun for the player? I understand that this it to make the game challenging, but the game is challenging enough as is for most players (granted it's early access and some things are under or over tune and GGG will balance it eventually)
The game should be challenging in a fun way, not the you got fucked boi way. For example bosses are fun and challenging during the campaign even though their life resets and you can't bruteforce them like POE1, that's fine, you learn the mechanics you get better, but this is not true in the endgame, you end up being killed by something random because your attention span had a downtime that moment and poof there goes the rewards you could have gotten, the resources you spent to juice the map and any drops that you didn't pick because you were doing breach and were busy killing mobs. This is objectively frustrating and not fun way to play.
Then there are the ascendancies, the modes picked for ascending are one of the least played mechanics even in POE1, the honor system sucks, I tried 4 or 5 times and died just before getting to the last boss due to rng afflictions (lvl 85 at the time with a build that is doing rare T15), I just gave up on getting my 4rth ascendancy all together till this is fixed.
Don't get me wrong the game has a really solid foundation and more additions + tweaks will make it THE ARPG for the next 10 to 20 years easily, but there are growing pains that need to be addressed, and that's what EA is for after all.
If I get one shot on this map, I'm pretty sure I'm not gonna complain about it. I agree with the ascendancy for other classes that it needs some kind of revamp but that is not the topic here. I mostly do delirious breach with magic find and I died once to on death effects. My solution? press "z" to see clearly.
This thread, like I have mentioned on other reply, is not about bashing nor defending the -10% exp loss, this is about what people are saying about the exp loss on death.
Last edited by iMirageX#4580 on Dec 25, 2024, 11:04:41 AM
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Posted byiMirageX#4580on Dec 25, 2024, 11:04:09 AM
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https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s
TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.
This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.
Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.
To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.
Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.
FYI, lvl95 and still having fun.
Asmongold had a nice take on this (I don't care if you like him or not, that's not the topic here), does the 10% xp loss or the one portal make the game fun for the player? I understand that this it to make the game challenging, but the game is challenging enough as is for most players (granted it's early access and some things are under or over tune and GGG will balance it eventually)
The game should be challenging in a fun way, not the you got fucked boi way. For example bosses are fun and challenging during the campaign even though their life resets and you can't bruteforce them like POE1, that's fine, you learn the mechanics you get better, but this is not true in the endgame, you end up being killed by something random because your attention span had a downtime that moment and poof there goes the rewards you could have gotten, the resources you spent to juice the map and any drops that you didn't pick because you were doing breach and were busy killing mobs. This is objectively frustrating and not fun way to play.
Then there are the ascendancies, the modes picked for ascending are one of the least played mechanics even in POE1, the honor system sucks, I tried 4 or 5 times and died just before getting to the last boss due to rng afflictions (lvl 85 at the time with a build that is doing rare T15), I just gave up on getting my 4rth ascendancy all together till this is fixed.
Don't get me wrong the game has a really solid foundation and more additions + tweaks will make it THE ARPG for the next 10 to 20 years easily, but there are growing pains that need to be addressed, and that's what EA is for after all.
Quick little tip. If u can already do juiced tier 15 maps i suggest u do the ultimatum mechanic instead of sanctum for last ascendancy. Its way easier for some builds and the boss is ez compared to sanctum, u do however need to find 3 different keys from doing 10 room ultimatums which can be a bit rng and annoying if u keep getting the same one all the time. I do however agree that sanctum doesnt belong in ascendancy requirement
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Posted byMrPedez#4934on Dec 25, 2024, 11:06:07 AM
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Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.
Huge doubt on that neutrality
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Posted bymrfox123#7595on Dec 25, 2024, 11:06:15 AM
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Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.
Huge doubt on that neutrality
It's not neutrality, its defending exp loss and saying "this is why it should be in the game" by not actually directly saying that you defend it. It's weird.
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Posted byToforto#2372on Dec 25, 2024, 11:08:20 AM
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XP loss on death serves no purpose other than waste your time.
Remove it entirely.
Having an opinion that you dont think its a good mechanic or that you would like it removed is fair enough, I would disagree but people enjoy different things.
Saying it serves no purpose is just completely moronic.
If it actually served no purpose then it wouldnt have been in the game and it wouldnt have been in poe1.
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Posted byNyon#6673on Dec 25, 2024, 11:14:57 AM
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steam charts: where do you think is the core group of poe fans?
- players who play 30+ games, always switching between them if they don't get what they pitchforked on reddit or those who have poe probably as their only game installed?
- players who throw 30% of their monetary support into the mouths of valve shareholders just for valve offering no advantage over standalone poe players or players who support poe directly to push the game's development further?
why don't you use console player stats? they might be even lower and serve your purpose even more. and i guess microsoft and sony take more more than a 30% cut of all support, for my taste they get far too much attention from ggg.
age and treachery will triumph over youth and skill!
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Posted byvio#1992on Dec 25, 2024, 11:15:50 AMAlpha Member
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Huge doubt on that neutrality
Alright, you're in doubt and ?
At the very least, if you're gonna a one liner, read the post.
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It's not neutrality, its defending exp loss and saying "this is why it should be in the game" by not actually directly saying that you defend it. It's weird.
My being neutral does not have anything to do with the facts that is stated. I stated why exp loss is there. Of course I won't be saying it directly because the term "quoting" existed. How is quoting a fact defending the issue?
Instead of quoting other people and keep saying random things, how about you post your data and facts what you claim since, all you did here was utter some random tantrums and when presented with the facts/data, you stop replying.
Last edited by iMirageX#4580 on Dec 25, 2024, 11:18:08 AM
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Posted byiMirageX#4580on Dec 25, 2024, 11:16:01 AM
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