Exp loss on death topics are getting out of hand.

-10% exp exists for a reason? then why does it arbitrarily start at lvl 70? What's so special about it? The only reason it exists is to annoy people.
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Nyon#6673 wrote:
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Moisesu#3211 wrote:
XP loss on death serves no purpose other than waste your time.
Remove it entirely.


Having an opinion that you dont think its a good mechanic or that you would like it removed is fair enough, I would disagree but people enjoy different things.

Saying it serves no purpose is just completely moronic.
If it actually served no purpose then it wouldnt have been in the game and it wouldnt have been in poe1.


Devs can be wrong about a mechanic in a game. Crazy concept I know.

GGG aren't some omnipotent 5Head beings that always know what's best for the player. The way PoE 1's development went is usually people complained enough until GGG made the game good. Like all the pushback from the Expedition flask changes, all the complaints about the flask piano so they put in the orbs that automate them. It's because of the community that the game grew so much and that you even get the chance to play PoE 2.

Literally nobody likes exp loss, anyone defending it is only doing it to boost their own ego. Because it's much easier to just say "git gud" "it's good for the game but it doesn't affect me at all".

Exp loss is trash, this is an objective fact. And if that and losing maps on death isn't removed this game is doomed to fail.
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Ovari#3383 wrote:
-10% exp exists for a reason? then why does it arbitrarily start at lvl 70? What's so special about it? The only reason it exists is to annoy people.


Because pre lvl 70 then 10% exp is 1 mob pack.

Yes ggg is keeping it in the game just to annoy people and they kept it in poe1 for 10years just to annoy their player base. Your exposing them hard
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Toforto#2372 wrote:
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Nyon#6673 wrote:
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Moisesu#3211 wrote:
XP loss on death serves no purpose other than waste your time.
Remove it entirely.


Having an opinion that you dont think its a good mechanic or that you would like it removed is fair enough, I would disagree but people enjoy different things.

Saying it serves no purpose is just completely moronic.
If it actually served no purpose then it wouldnt have been in the game and it wouldnt have been in poe1.


Devs can be wrong about a mechanic in a game. Crazy concept I know.

GGG aren't some omnipotent 5Head beings that always know what's best for the player. The way PoE 1's development went is usually people complained enough until GGG made the game good. Like all the pushback from the Expedition flask changes, all the complaints about the flask piano so they put in the orbs that automate them. It's because of the community that the game grew so much and that you even get the chance to play PoE 2.

Literally nobody likes exp loss, anyone defending it is only doing it to boost their own ego. Because it's much easier to just say "git gud" "it's good for the game but it doesn't affect me at all".

Exp loss is trash, this is an objective fact. And if that and losing maps on death isn't removed this game is doomed to fail.


Im sorry but you just dont speak english do you?

First off the chance of them being wrong about it is incredibly low with the success theyve had, and the success other games have had with similar mechanics.

Seconly even if they turned out to be wrong it would be irrelevant because they still would have a reason for keeping it in the game.

They didnt just absent mindedly add this to the game. Its a delibirate decision and their aware of the pros and the cons = its there for a reason.
nope
Last edited by MrPedez#4934 on Dec 25, 2024, 11:30:58 AM
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Ovari#3383 wrote:
-10% exp exists for a reason? then why does it arbitrarily start at lvl 70? What's so special about it? The only reason it exists is to annoy people.


its there to tell people that their build sucks. if you want to die through the maps and content and still be rewarded with the same results as somebody else with a good character, the fault is on you, not the xp loss.
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Toforto#2372 wrote:
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Nyon#6673 wrote:
"
Moisesu#3211 wrote:
XP loss on death serves no purpose other than waste your time.
Remove it entirely.


Having an opinion that you dont think its a good mechanic or that you would like it removed is fair enough, I would disagree but people enjoy different things.

Saying it serves no purpose is just completely moronic.
If it actually served no purpose then it wouldnt have been in the game and it wouldnt have been in poe1.


Devs can be wrong about a mechanic in a game. Crazy concept I know.

GGG aren't some omnipotent 5Head beings that always know what's best for the player. The way PoE 1's development went is usually people complained enough until GGG made the game good. Like all the pushback from the Expedition flask changes, all the complaints about the flask piano so they put in the orbs that automate them. It's because of the community that the game grew so much and that you even get the chance to play PoE 2.

Literally nobody likes exp loss, anyone defending it is only doing it to boost their own ego. Because it's much easier to just say "git gud" "it's good for the game but it doesn't affect me at all".

Exp loss is trash, this is an objective fact. And if that and losing maps on death isn't removed this game is doomed to fail.


Who said that they can't be wrong? What's up with people's comprehension lately? Is stating "why" synonymous to "GGG aren't some omnipotent 5Head beings that always know what's best for the player."

No one here is stating GGG is some omnipotent company, what is being stated here is why/the logic/the reason/the probable fact that exp loss is here and implemented.

People really need to understood the context before replying so that threads can have a constructive discussion.
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Toforto#2372 wrote:


It's not neutrality, its defending exp loss and saying "this is why it should be in the game" by not actually directly saying that you defend it. It's weird.


Yeah, safe to assume both iMirageX and Nyon are concern trolls. Least seems to be a fair amount of those for this game for some reason.

As the game is now, it doesn't matter how good or tanky your build is. There is going to be random shit that will oneshot us. Because there will be simply too many things on the screen, too many variables to reasonably react too.

Unless you are farming stuff far under your intended level.

The exp penalty is simply just an archaic feature that punishes players for playing the game as it is intended. Funnelling people to the most boring content imaginable if they want to level.

And even without the exp penalty, not everyone will run as glass cannon since for some, they prefer to survive the occasional attack than to perfectly dodge things. And have little issues spending more time doing content than the power farmers. The removal of this archaic mechanic also lets people to experiment with their builds all the way to the end rather than having to resign to a meta build after level 70.
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MrPedez#4934 wrote:
Even an 85% block cap life based char still has about 15% chance of getting oneshot in endgame maps due to the base damage of most mobs and how the armour equation works, yes u might see a 70-80% phys damage reduction in ur tooltip and this might be true if the monster hits u for 10-20 damage however with how the damage scales in endgame maps and the diminishing returns on armour vs larger hits u are more likely looking at 10-15% phys reduction tops on average. Now with a basic cloak of flame which converts 40% of physical to fire which the gets reduced by ur 75% or more fire res u are already mitigating more phys damage than a char that spend half his stat points stacking armour. Besides u can already make all ur life regen work for es and even ur life flask can be applied to es. There is a reason many endgame mappers use es its just stronger then the other options


There is a reason why Svalinn is so strong and there is also a reason why your "EHP" pool can reach 200k+ in POB. 85% block is insane compared to what CI has to endure. You get swarmed by those little delirious creature and they will stun lock you if you aren't quick enough, compared that to how Steelmage plays with his 85% block warrior, do you still think that is fair? I have btw, 150% of my ES as added stun threshold and I can still get stun lock.
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iMirageX#4580 wrote:
Who said that they can't be wrong? What's up with people's comprehension lately? Is stating "why" synonymous to "GGG aren't some omnipotent 5Head beings that always know what's best for the player."

No one here is stating GGG is some omnipotent company, what is being stated here is why/the logic/the reason/the probable fact that exp loss is here and implemented.

People really need to understood the context before replying so that threads can have a constructive discussion.


Literally doesn't matter what the devs "intentions" are with exp loss. This mechanic is failing to do the very things that GGG wants it to do.

It does not encourage players to "fix their build".
It in fact does the opposite, discourage people and make them want to quit. Good job. Amazing mechanic. That is a failure of game design, nothing else.

So yes, people are absolutely right when they say exp loss only exists to waste your time. That's all it does.

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