Exp loss on death topics are getting out of hand.
" I don't think the whole "check your build" point makes much sense to me with the abundance of evidence that random deaths are happening and honestly, I assume they will keep happening, even after full release. We can also refer to the many 'elite' HC players who pause out to save themselves from random, unavoidable situation out of their control - imagine how players with less time feel even in 'softcore'. I think that argument stands only in a fully balanced game where you simply have every ounce of control in every second of every situation. |
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" Logic and ironic rhyme, Level to 100 while i sleep. You can already do this on a character that won't die & get the same result with an exp loss, the part being skipped is the time it takes Time is my biggest issue during the leagues |
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" Yeah, like the souls games and games similar to them. In those there are a lot less variables which makes progressing through the game more predictable. And even with weapons with fixed variables, there is quite a bit of build variety in it. With variating results ofc. But then again, due to the predictable nature of the game people are able to get through the games with even the most ridiculous builds. |
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" Well, you have your answer as to why you are dying and from your reasoning and beliefs of what is important is apparent. Remove your notion on what is "meta" and you'll actually have a better time mapping. FYI, on top of what you're seeing from these archmage build, I have also spec to faster ES regen and recovery so my ES regens start at 1.32 seconds instead of those 4 seconds and that's why I don't die easily and that is the reason why I am 97 and not having as much problem. Not everything revolves around super dps builds, defensive options are as much as important as dps. |
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" Intellectually dishonest post? If you are so smart that you can take a minute and think, why do glass cannon die easily even with your notion of the "affix" system? Do you call your build "glass cannon" if you have enough defensive "affixes"? Do you even think before posting? |
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" The reality to the "difficulty" of these games is that they are more numbers based games than skill games. As you progress through the game there is a "unwritten" stat threshold you have pass for the game to not straight up delete your character or make it so that certain mobs become literally unkillable. Once that minimum requirement is hit, almost everything else will go into dps. Unless the alternative is a meme invincible build that still satisfy the minimum dps requirement. In the modern world, with build sharing and professional min-maxers at an all time high, this "difficulty" of figuring these numbers out is pretty much skippable. All that's really left is the choice of a theme and primary skills, which will alter the thresholds to various degrees, though more-often than not it's just taking b-element nodes instead of a-element nodes. And so far for PoE1, the most skilful part of the game, is arguably the first three acts, the acts that has no portal penalty, the acts that has no exp penalty. They're just the acts where you can care the least about satisfying the numbers thresholds and rather focus on the new game mechanics such as active block and dodge. |
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" I can partially agree about the number base instead of skill base. The point I was trying to get across is that, why build your defense thinking that "I need enough amount of x to survive y" but in reality, we are not always at 100% and that's why, even if you copy a build from someone else's, its up to you to tweak that build to fit your playstyle. If 4k is enough for x person, that does not hold true for person y and z since there will be differences in their reaction time. " I can kill Xesht difficulty 4 without problems. Sure, I can't kill him that fast compared to your pure dps build that deletes him in a few seconds but the question is, do I even need to delete him that fast? I make my build the way I want it to be because I like it that way thus I am having fun using that build. I don't tailor fit my build base on what is meta or div/h but I will make it as efficient as possible. It's up to you what or how you allocate your defenses. If you think you can sacrifice this much dps with that someone else's build, then that might be a good idea if you are comfortable with the resulting tweak. Last edited by iMirageX#4580 on Dec 30, 2024, 7:12:56 AM
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As i said multiple times before, punishing people for playing the game is never good. I also dont understand the idea that when people are happy and gain stuff they will stop playing....Yes they might stop playing for that league/time, because they are done or they dont like the current league, but they will come back for the new adventure for sure.
Wasting people time on purpose for losing their exp when someone may have 3 hours or less per day to play and they randomly die from off screen one shot or something on the ground that you cant see or it is even invisible is not good business model. On that note please add option to turn of most of the skill effects/breach purple wave/delirium grey screen, the pulsing window when you are on low health etc, would be great. The game is awesome, but please rethink carefully the idea to force people to play more by punishing them on death or other means to slow them down so you can boost some meaningless numbers that people are playing more/longer for your statistic. Best regards and happy holydays. |
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So with capped lightening resist i got 1 shot with 1800 health and 1000 energy shield by a magic mobs electric attack on a tier 9 map.
I had killed all rares with ease and the map was complete, I was just killing the few remaining monsters. With that much health, energy shield and a capped resistance I shouldn't be getting 1 shot by a magic enemy who's attack had 0 tell. Thats not only unbalanced but bad game design. Losing xp for that is rediculous. There was literally nothing I could do better. |
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" "Why are you forcing the game to change to suit you when you can go play some other game?" This is the same as saying "Why are you complaining about the politcs in your country when you can move to another country" We like PoE2. Learn something for your life. While you are still making sound, that means you care, but if you go silent... We love PoE2 and we are giving our suggestions and feedback to see the game improving, and this is the sole purpose of EA. If you see spams of complaints about on-death effects, stop and reflect for a moment: If there are so many people complaining about a few things, do you really think just because you are ok with it, that the others are wrong? If a feedback is "spammed", it's probably because it's a big problem for a lot of people. If it's not a problem for you, ok, but respect other people's opinions. I'm gonna stop here, the only obnoxious thing I see here is your post. |
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