T17s are still an overtuned mess that are also annoying to roll

"
Toforto wrote:
"
Mashgesture wrote:
If you want to run glass you have to make up for your 0 defensive's with mechanical skill and understanding attacks and where to stand and not.

This is seen in old deep delvers where they would go all in on offense and 0 defense. Not the case anymore though with how much you can scale defense (what steve now does)


If you dont have those skills than you should not run glass. Not the games fault for your lack of mechanical skill and wanting to play glass.


Again, you are asking for t17s to be dumbed down so much that they are on par with the campaign, as your defensives are equal to my tabula level 74 necromancer.


Maybe dont copy something you are incapable of playing?


Nope, these maps just suck and aren't fun to run. So I'm gonna keep complaining about them till they nerf them. I shouldn't have to change what build I play just to be able to do them without dying 10 times. I can dodge stuff and do t16s without any problems, so it makes no sense that t17s are so insanely overtuned. And let's not forget what the purpose of t17s was, to be "bridge content" between endgame maps and uber bosses, yet its easier for me to do 6/7 uber bosses than it is to do these maps. That's just not right.


You are on a glass cannon boss killer with 250M Boss DPS. OFC bosses will be easier for you, thats just a weird statement. Cast on Death Discharge can probably get 6/7 Ubers done, I dont think that build can clear a Tier 1 map
Last edited by stnikolauswagne#1468 on Sep 20, 2024, 1:32:22 PM
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You are on a glass cannon boss killer with 250M Boss DPS. OFC bosses will be easier for you, thats just a weird statement. Cast on Death Discharge can probably get 6/7 Ubers done, I dont think that build can clear a Tier 1 map


Ok but that's an actual gimmick meme build? This one is just as fine at random mapping as it is at bossing, I can clear t16 mesas pretty fast. I'm not the only one who has said this about uber bosses compared to t17s, other people on the forum have also said that about the difficulty of t17s.
Just a reminder that t17s still suck, hopefully they fix them next league.
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Toforto wrote:
Just a reminder that t17s still suck, hopefully they fix them next league.


They can stay, I can't imagine world when after trying PoE2 I will have desire to go back.
On Probation Any%
The people complaining about the current difficulty of the endgame are definitely in for a rude awakening if they think poe2 is going to solve their problems... the skill floor is being jacked through the roof and the clear design philosophy seems to be that you cannot outgear the fight mechanics.

PoE2 = get gud or get rekt.
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ARealLifeCaribbeanPirate wrote:
The people complaining about the current difficulty of the endgame are definitely in for a rude awakening if they think poe2 is going to solve their problems... the skill floor is being jacked through the roof and the clear design philosophy seems to be that you cannot outgear the fight mechanics.

PoE2 = get gud or get rekt.


Good thing everyone who tries poe 2 and hates the darksouls design can just go back to poe 1 where you can outgear and trivialize content then.
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Toforto wrote:
"
ARealLifeCaribbeanPirate wrote:
The people complaining about the current difficulty of the endgame are definitely in for a rude awakening if they think poe2 is going to solve their problems... the skill floor is being jacked through the roof and the clear design philosophy seems to be that you cannot outgear the fight mechanics.

PoE2 = get gud or get rekt.


Good thing everyone who tries poe 2 and hates the darksouls design can just go back to poe 1 where you can outgear and trivialize content then.


It aint Dark Souls.
Dark Souls is a person builder.

You as a person are better at playing the game when it is over.
You have grown whole sections of brain to map neurons to actions to dodge roll evade and attack in short windows of opportunity.

You have also learned the attacks of your opponents which are obvious and telegraphed.

This is not the case in PoE and anyone who tries to draw any comparison is delusional. If you could kill Uber elder at level 1 with the shank you get on the beach to start..... sure... cause you CAN in elden ring.

If all GGG get out of Elden ring is the "YOU DIED" screen than they missed the boat. Dying is not the point. Dying in a way where.
1) You understand why
2) You saw it comming
3) You have an idea on how you can improve your performance.
4) You never feel cheated by game mechanics ... well blade of ..nevermind.

PoE is a shit show by comparison . ..
Steamers who play as a job regularly dying all with the exact same WTF face on.
None know how they died. The game cant tell you , you have no way to improve because you have no idea what just happened. People persist though failure in Elden Ring because the path to success can be worked out. PoE is a copy and past of the build of the season ... grab the handful of builds that are viable this season and bypass ALL of the game, and that is exactly why happens .. population spike .. and steep drop .. cause in Elden ring you will get better and you will succeed and you will have done it... YOU did it...
In PoE you have a one in 1500 chance to perhaps be 1 out of 10 competitive in one out of 3 attempts. If of course you copied what someone else did.

If they even attempt to introduce any level of difficulty without clear indicators of why failure occurred the game will flop ....

All i need to do is look at their current attempts to know.
They are on the wrong track and to me look like they are in a hurry to try to implement the mistakes of other companies.

Seriously do they offer the mount yet in PoE2
I want the blue dragon mount with the pink wings squeeeeee. can't wait
Last edited by Jitter912#4278 on Sep 29, 2024, 1:22:43 PM
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Jitter912 wrote:

This is not the case in PoE and anyone who tries to draw any comparison is delusional. If you could kill Uber elder at level 1 with the shank you get on the beach to start..... sure... cause you CAN in elden ring.


Except you CAN do that! Ben_ has already proven that. Just because you personally (and the vast majority of us) are not capable of doing it, doesn't mean it isn't possible. It just means its harder to do in PoE than Elden Ring. But thats nothing new.....elden ring is nothing compared to PoE.

There are plenty of players in PoE that know the mechanics of boss fights so well that they can avoid ALL damage in the fight. And if they can do that, then it doesn't matter what level your character is.....all that changes is the time factor but not the skill factor.
Last edited by mefistozxz#6750 on Sep 29, 2024, 1:20:00 PM
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ARealLifeCaribbeanPirate wrote:
The people complaining about the current difficulty of the endgame are definitely in for a rude awakening if they think poe2 is going to solve their problems... the skill floor is being jacked through the roof and the clear design philosophy seems to be that you cannot outgear the fight mechanics.

PoE2 = get gud or get rekt.


Pretty much the design for bossing is just being teased at us at this point with this new gauntlet. Pretty similar to things we saw showcased in POE2 bosses

That is the direction they are going with things, and I think most of the player base is in full send in anticipation for things like this.

Coupled with anti-cheese systems in place its looking even better. Lets hope for no carries as well.
Mash the clean
Nobody gives a crap about the gauntlet.
Nobody gives a crap about Ruthless.
T17 are just an obvious middle finger to anyone who doesn't want to use the build of the league.
If these ARE indicators of the future.
It's grim.

Unless the goal is to appeal to a small dedicated group of people.
I had hopes for better
Last edited by Jitter912#4278 on Sep 29, 2024, 1:27:05 PM

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